Export fails -> when Skeleton is created with Accurig and 4 Fingers
1. used a CC5 character, but I only want 4 fingers (with my own cartoon hand mesh) -> recreated with accurig (4 fingers) 2. skin weights are properly assigned 3. however -> export with UE5 Skeleton Fails ! -> no information 4. I tried it with 5 fingers and accurig -> export with UE5 skeleton works 5. after import, however with 5 fingers -> the skeleton does not match the Mesh (skeleton and mesh have different poses) I used UE 5.6 for the import (not yet the new auto import released yesterday)
Hi office_383974,
Character with 4 Fingers can't export UE5 Preset fbx,this is a specification limitation.We have updated the information to explain.
Molly
Reallusion
Feedback Tracker Admin
Hi office_383974,
I can't repeat “skeleton does not match the Mesh”. Can you capture a screen shot about CC Export FBX settings(including Advanced) and Unreal import FBX settings?
Molly
Reallusion
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