Toenail mesh distortion on Daz Genesis 9 character import via Transformer (Character Creator 4 and 5)
There is an incorrect mesh of the toe nails of imported Daz Genesis 9 characters.
Steps to reproduce the issue:
Import a Daz Genesis 9 Character using the transformer ( I have tried this with multiple Daz Gen 9 characters)
The toe nail meshes on the LEFT foot of the character are distorted, and do not match the toenail mesh on the RIGHT foot.
The tips of the left toenail diffuse map are somehow transferred onto the leg diffuse map for legs so that they appear on the left foot material.
From the screen shot you can see that the nails for both the Right and LEFT foot do not match and are significantly distorted for LEFT foot. You can see from blender pipeline that both meshes do not match.
If you chain the nail length for either foot using the morph tools, the nail seems to develop separate edges