1078 issues found

0

Votes
Closed
1. Export default character as FBX in T pose and A pose.
2. Import into Blender, both poses are the same.
Come on, fix this simple issue please....More
  •  3
  •  3022
Bug
Submitted by path.to.the.future

0

Votes
Closed
CC3 v3.11/Iray v1.21で修正された"Irayプレビューを開くとCCがクラッシュ"するバグが、CC v3.2/Iray v1.3で再度発生しています。
https://www.reallusion.com/FeedBackTracker/Issue/Iray-plugin-preview-fails-to-start-in-Character-Creator-3
https://www.reallusion.com/FeedBackTracker/Issue/Character-Creator-3-fails-to-start-after-Iray-plugin...More
  •  7
  •  2992
Submitted by ecl.jp

12

Votes
Assigned
Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position.
Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred...More
  •  12
  •  2991
Submitted by TonyDPrime

0

Votes
Closed
This error occurs both in Character Creator 2 and 3 whenever they start up....More
  •  2
  •  2988
Bug
Submitted by laozen

0

Votes
Not a Bug
Hi,
I was encouraged by your support team to raise this as a potential bug. All details and images are in this post: https://forum.reallusion.com/433741/CC-Character-Bone-Issue-in-Unity#bm434309.
I'm not having these issues with other 3rd party models and you can see the side by side images...More
  •  1
  •  2969
Submitted by HappyKat100

3

Votes
Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

0

Votes
Released
My goal: To export CC3 characters (converted to Game Base) to Blender (v. 2.83) for touch-up, then to Unity.
My steps (screenshots attached below): I create a character in CC3 (v. 3.22), then convert it to Game Base. I put it in "0_T Pose" and export "FBX (Clothed Character)" with either...More
  •  5
  •  2966
Submitted by NinjaMouse

43

Votes
Active
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
  •  2
  •  2965
Submitted by Alexxander

0

Votes
Closed
Steps to Reproduce:
1. Export CC3+ Character to FBX format for Unreal
2. Import FBX file to Unreal...More
  •  8
  •  2958
Submitted by goldwynlau

0

Votes
Released
hi there,
I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video)
When I export to Zbrush and then, even without doing any big...More
  •  3
  •  2947
Submitted by versteeg.ac
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