384 issues found

1

Votes
Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
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Submitted by mastajappa

1

Votes
Active
Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More
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Submitted by mastajappa

0

Votes
Closed
I'm having issues getting Character Creator to work with Zbrush. Every time I try to use GoZ, I get an error message stating "Zbrush application not found. Please Verify your installation of Zbrush and try again." I'm working with the latest version of Zbrush Core.
I've reinstalled both CC3...More
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Submitted by ian.beacraft

3

Votes
Assigned
1. Open CC3
2. Place the new female Smart Hair on the default avatar
3. Export to FBX with the following settings:...More
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Submitted by tantrum

7

Votes
Assigned
1. Open CC3
2. Place the new female Smart Hair on the default avatar
3. Export to FBX with the following settings:...More
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  •  389
Submitted by tantrum

0

Votes
Closed
Just tried installing both assets but got Error. Other free assets were successfully installed....More
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Submitted by designisdivine

0

Votes
Closed
ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

0

Votes
Active
The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us.
I know baking that stuff in as color info isn't the real thing but much better than not having it at all.
Right...More
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Submitted by devcommon

2

Votes
Active
Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
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  •  282
Submitted by objectnull

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
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Submitted by bennett_027069
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