Votes
0
Product:
Character Creator 3
Version:
3.21
Status:
Released in 3.3
Issue 6665
Unreal Setup set RL_Standard as parrent when Skeleton specified
Steps to Reproduce the issue:
1. Start importing of the character
2. Chose Shader
3. Set fbx import like it is in the guide
4. Set other CC Character's Skeleton to the Skeleton property
5. Import

Actual Results
Imported character materials instanced to the RL_Standard material (look at the attached image)

Expected Results
Imported character materials instanced to the RL_HQSkin and other materials
OS: Windows 10
Attachment:
  •  1
  •  877
Submitted byapesobaka
1
COMMENTS (1)
Mikay²
It's the same problem I described here: https://www.reallusion.com/FeedBackTracker/Issue/Unreal-Auto-Setup-doesn-t-work-with-mannequin-skeleton

For some reason they didn't believe me and wanted me to make a video of how it fails...
1