Unreal Setup set RL_Standard as parrent when Skeleton specified
Steps to Reproduce the issue:
1. Start importing of the character
2. Chose Shader
3. Set fbx import like it is in the guide
4. Set other CC Character's Skeleton to the Skeleton property
Imported character materials instanced to the RL_Standard material (look at the attached image)
Imported character materials instanced to the RL_HQSkin and other materials
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?
Do you want to delete this issue?