970 issues found

112

Votes
Active
like in daz studio be able to export to fbx files the morphs targets from CC3, in my opnion this is one of the big miss of character creator, being able to export the morphs direct from CC can make easy and fast build characters customization in game, this is being for me a big problem in using...More
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Submitted by Ellessarr

37

Votes
Active
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
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  •  1059
Submitted by Alexxander

28

Votes
Active
Please create and add a user interface and feature set to allow a user to create and save customized facial expressions and body morph settings as exportable morph dials for use in game engines as blendshapes....More

26

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Active
Hi,
When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low...More
  •  18
  •  3255
Submitted by marek.abramczyk

25

Votes
Active
Hey there,
I have been working with CC3 and Unity for the past 4 weeks and spent a lot of time researching for the best workflow to get CC characters including animations into Unity. What follows are my suggestions to make the workflow more comfortable for game artists...
The best thing would...More
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Submitted by Kareeem

19

Votes
Active
On CC3 default character the Appearance Editor is unavailable.
Is it a bug or is intended?
I wanted to add some freckles on my character but I can't find a way....More
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  •  8913
Submitted by Matt GH

17

Votes
Active
Headshot is great, and the "Image Matching Tool" is very useful.
SUGGESTION/REQUEST:
Please add support to use a PROFILE (SIDE) IMAGE for additional *manual* refinement....More
  •  4
  •  1480
Submitted by justaviking

15

Votes
Active
Hi Devs, even though I like the direction of the SkinGen Premium but overall I'm not happy with my purchase.. it could be way better than it is using displacement.
I know from experience in order to create the bumpy look with normal maps that you need to have a hi & low poly version of the...More
  •  12
  •  1115
Submitted by Ascensi

15

Votes
Active
The eyelash is a huge problem when trying to create highly optimised models for Unity. When using tools within Unity to optimise your models, the eyelashes end up as opaque blocks, unless they are given their own mesh and material. This means 2 additional draw calls (4 when lighting is applied...More
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Submitted by daithi

14

Votes
Active
Steps to reproduce: Export a daz g8 figure and hair, customize morph export rules to export hair with morphs, and also customize to export some figure facial expression morph dials, such as a custom expression set made for the figure being exported.
Import to cc3+ via transformer, the figure...More
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