1078 issues found

3

Votes
Active
I'm creating a number of characters with CC and for the next one I wanted to create a black male with facial hair.
With Substance missing from CC3 characters at the moment, that becomes very difficult since we have no good way of changing skin tone.
That seems like it should be an essential...More
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Submitted by darth_angelus

2

Votes
Active
Headshot must retire the outdated 1k (horrible results) and 4k textures and replace, or provide the user with the option to choose, 8k textures!
The purpose of software is to make life easy. Currently, headshot has too many options that must be tweaked to get the face looking similar to the...More
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  •  3992
Submitted by tim.bradbury

13

Votes
Active
As of now, there's no way to change, add, or delete facial blend shapes of characters.
We've created a basic set of characters in CC3 we want to be able to adjust the facial morph targets to fit the character(s) better, but the only option for this as of now would be to take the character...More
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  •  3968
Submitted by Attensi AS

12

Votes
Active
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected...More
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Submitted by mattrified

15

Votes
Active
Hi Devs, even though I like the direction of the SkinGen Premium but overall I'm not happy with my purchase.. it could be way better than it is using displacement.
I know from experience in order to create the bumpy look with normal maps that you need to have a hi & low poly version of the...More
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  •  3797
Submitted by Ascensi

0

Votes
Released
Hi,
I am using the latest version of Character creator 3. I am also using Maya 2020. The characters from CC3 will not import into Maya 2020. Big crash. I have tried tp import every way I know...
They work in 2019. Is there special setting to get the characters into Maya 2020? If not, could...More
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  •  3766
Submitted by kbbrabbee

14

Votes
Active
Hello RL,
this is not specifically a problem of CC3 but rather a problem of the pipeline CC3 to iClone.
When a CC3 character is reduced in poli-count (CC3 Pipeline new feature) and exported in FBX format, 3DX is not able to read and recognize it is a human character: it is requested to manually...More
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  •  3763
Submitted by RobertoColombo

0

Votes
Not a Bug
Today I discovered your software and it's just amazing. Can I sell characters I build with this software at the Unity store?...More
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  •  3747
Submitted by maordany

0

Votes
Released
When trying to reduce Poly or Export it starts the process then states that the process failed. No additional data is provided on screen. I cant seem to find any application log errors on the issue either. I have also went back to remake the clothing again incase there is a mesh issue and the...More
  •  6
  •  3710
Submitted by kmitchell.12catblackstudios

8

Votes
Active
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Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
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  •  3690
Submitted by jonathanlight
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