131 issues found

1

Votes
Active
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix?
If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
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Submitted by Ascensi

7

Votes
Active
See this post
https://forum.reallusion.com/
422785/A-Blender-28-plugin-would-be-amazing#bm422830...More
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Submitted by Dorothy Jean

0

Votes
Active
Its insane to try to customize teeth currently. If teeth were sent to Zbrush separated as a group from the gums we can always mask out or hide individual teeth to position them quickly otherwise it's a tedious effort to reshape, paint and make the design custom overall.
I was spending a lot...More
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Submitted by Ascensi

1

Votes
Active
Hi Just a suggestion, but one i think that would really benefit CC3 users, and that is to add a rigging system to CC3. It makes sense, as it is a character creator. What better way to fortify that than with a character rigging system?...More
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Submitted by Siverse

0

Votes
Closed
I am trying to start Character Creator 3 pipeline version for the first time. I get a message window. Get new serial number error: no internet. then it locks up and closes. I have internet connection, obviously i am using it now to send this email. I have no idea what the problem is, cause...More
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Submitted by spico14

0

Votes
Assigned
When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
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Submitted by Attensi AS

0

Votes
Released
The FBX import dialog of Auto Setup 1.01 for Unreal 4.22 is not displayed correctly on Japanese version Windows10 Pro (version 1903), so FBX files exported from CC3 cannot be imported to Unreal properly.
Specifically, the HQ Shader button and the OK button are not displayed because the dialog...More
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Submitted by m_koshi

2

Votes
Active
hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
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Submitted by Siverse

0

Votes
Closed
Im still having this same issue i tried what was suggested but it didnt work, won't let me reply to original post. https://www.reallusion.com/FeedBackTracker/Issue/Daz3D-hair-imports...More
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  •  1207
Submitted by edorseey03

0

Votes
Not a Bug
Hello, I have a problem with Zbrush GoZ export to Character Creator 3 . The problem appears when export my character with Split Body Parts . I edit character mesh in Zbrush but when i use GoZ to Character Creator 3 the model does not update only create new gray model . I checked procedure...More
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Submitted by ipro