118 issues found

0

Votes
Assigned
I was trying to export one character as a merged uv mesh with instalod
it goes everytime till 75% it "eats" all the memory of my pc and crashes
i also tried without the spring hair. still the same...More
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Submitted by ahingel

1

Votes
Active
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
  •  0
  •  759
Submitted by attensi

0

Votes
Not a Bug
when exporting a CC3 character to unity, the nostril lighting is acting all wrong. Even when the lighting is straight above the character pointing down, the nostrils are lit. This also seem to be a problem with the mouth, lower waterline, and ears. When the light is pointing upwards, it has...More
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Submitted by attensi

0

Votes
Active
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
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Submitted by attensi

0

Votes
Not Reproducible
No matter the character or asset i;m not able to save a custom asset. In the past i had no problem with this as i already got a few hair assets saved in the custom tab. But im trying to save a new one and no matter what section in the content tab im in i cant save a custom asset. Help please...More
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Submitted by edorseey03

1

Votes
Active
cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More

11

Votes
Active
It seems like a bit of a oversight, or perhaps there was a reason behind it. I, for the life of me, cannot figure out how to set up proper IK bones inside of UE4. I can set up VIRTUAL bones inside the engine, but it's just not the same. Whenever I export out of CC3 straight to engine, and I...More
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Submitted by samwhite

0

Votes
Not Reproducible
Attached see pic of a character I originally created in CC1, then to CC2 and finally to CC3.
1. There is something wrong with the conversion process as it has turned the eyes to a ghostly look as you run the animation.
2. I asked Support for help, but they seemed to be lost as to what to do...More
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Submitted by BeeFlowerPower

0

Votes
Released
Before the Iray plugin is update 1.1, CharacterCreator 3 works normally, and the Iray plugin was also working.
But, since becoming Iray Plugin 1.1 CharacterCreator 3 will fail with "Loading slider and initializing UI" during startup process.
Uninstalling the Iray plugin will allow CharacterCreator...More
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  •  1665
Submitted by iroha-umegiri

7

Votes
Active
hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More
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