971 issues found

1

Votes
Active
1. Open CC3.4x
2. Add non-Prime Hair piece such as "Bun.ccHair"
3. Rename "Underwear Bottoms" to "UnderwearBottoms" or "Underwear_bottoms" to satisfy export requirements....More
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Bug
Submitted by tantrum

0

Votes
Active
1. From CC3 using Goz,
2.duplicate character, select duplicate
3.subdivide...More
  •  2
  •  197
Submitted by Ascensi

1

Votes
Active
Hi everyone,
For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file.
Best regards,...More
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Submitted by LucianoAraujo

1

Votes
Assigned
Hello,
I came across a problem today after I finally got around to testing out the Live Face Link with CC3 characters, and I noticed that one of the characters I made in CC3 using the Smart-Beard wouldn't animate the beard/moustache.
I checked all the settings in CC3, and even reapplied the...More
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  •  206
Submitted by JohnnyKCreations

0

Votes
Not a Bug
Steps to reproduce FBX issue:
1. Create a new project.
2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
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  •  318
Bug
Submitted by halla37

3

Votes
Active
Same as Issue 7878 which has been closed as 'Not Reproducible'.
Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset:
A25_Jaw_Open...More
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  •  250
Submitted by jerome.dipietro

0

Votes
Closed
Hi,
we are using RL's AutoSetup in Unreal Engine.
We have a team of developers and modelers. We sync our C++ UE project via GIT....More
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  •  195
Submitted by devcommon

2

Votes
Active
Please Create option to create centaurs or even characters with four arms...More
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  •  180
Submitted by Watson Prunier

7

Votes
Active
We got one for Unreal, but the Unity Autosetup is over a year old and doesn't support any of the new features like hair shaders and skingen layers. The CC3 product keeps getting better but if we can't export to Unity then the enhancements don't do me much good....More
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  •  201
Submitted by kent_310387

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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  •  256
Submitted by jerome.dipietro
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