I also uninstalled Character Creator, rebooted, reinstalled, rebooted. Tried the various workspaces, with an HD monitor and a 4k/UHD monitor. Using NVIDIA driver 441.87 - which we need for Arnold GPU rendering. 3DBOXX W8920Processor 32.0 GB RAM Dual Xeon CPU E5-2670 0 @ 2.60GHz...More
If you are in any of the 'modify' states (edit mesh, edit skin weights etc) and delete the object that is being edited, then character creator gets into a bad state - it thinks that it's still in the 'edit' state, but basically won't exit it and reports an error 'Failed to record undo/redo...More
When exporting an FBX and then uploading to Sketchfab, or uploading directly to Sketchfab the CC3 character's pose is ignored and all I get is the T-pose. I found that if I add the static pose desired to the INCLUDE MOTION TRACK then it is available as an animation. Is this the way it is...More
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own. Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too) The Skeletal Mesh...More
Im not sure if this is a bug, or its... me :) but anyway... When I export a character as an OBJ (for prop and cloth modelling in Blender) I get a starange offset when i reimport the the mesh into CC3 again. This is what I did:...More
I started with the overweight character then the CC3_Base Male and then tried various morphs. In my particular character I had to make him super large so I set full body scale to 450. There is a size difference already seen on the left foot... When I try to make both feet resized larger it...More
07/27/20 I recently updated all my Reallusion content with the new IC7.8 and the new CC3 updates as well. I started having issues when bringing characters from CC3 into IC7. I would save the characters in IC7 and then it would not load. After a bit of trouble shooting and reinstalling both...More
Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More