iClone 4 Help: 2009/09/22
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Welcome New
User Interface
Navigation pane
The Tools
Menu
Content
Manager and Scene Manager
New
Control bar
3D Real-time
Viewer (Preview Window)
Shading Methods of Preview Window
Drag-and-Drop to Preview Window
New
Gizmo of Objects in Preview Window
New
Play Bar
Modify Page
New
Setting Parameter Value in the Modify Page New
Modify Page in Editor Mode
New
Modify Page in Director Mode
New
Time Setting
Panel
Docking Timeline New
Timeline Editor
Timeline Operation-Basic
New
Timeline Operation-Advanced
New
Operating with Camera and Transform Tools
Picking and the Right-click Menu
Project
Sharing Project with External Files New
Actor
How to Change the Proportion of Each Sub Node of an Actor
New
CloneCloth - Creating Your Own Fashion Designs and Collections
Gloves and Shoes New
Actor - Look At
Persona
Bouncing Body Parts
CloneBone
Creating CloneBone Actors
New
Adjusting body Parts of CloneBone Actors
Motion Editing for CloneBone Actors
Head
Creating a Head
Loading facial images
Photo enhancement
Importing Photo Image
Defining the Facial Angle
Adjusting the Facial Boundary
Adjusting the Angle and Orientation of the Face
Adjusting Feature Points and Contours
The Texture of Face
Channel Mapping
Normal Map and Wrinkle Effects
Reflection and Refraction
Texture Settings
Full Head Morph
Detailing Overall Facial Features New
Randomizing Facial Features New
Full Head Morph and Hair Offset
Basic Eye Settings New
Advanced Eye Settings New
Animation
Director Mode
vs. Editor Mode
Clearing Clips
New
Facial Animation
Utilizing Puppeteering Panel
New
Introducing the Puppeteering Panel New
Full Face Control Puppeteering New
Solo Feature Selection Puppeteering New
Recording Blinking New
Puppeteering Settings New
Creating Custom Puppet Profiles New
Adding Face Keys - Muscle vs. Detail New
Adding Face Keys - Layer Editing New
Director Mode
Starting the Director Mode
The Actor
Behavior Switch
New
Persona
Actor and the Right Menu
Two Methods to Direct the Actor
The iProp
Two Methods to Direct the iProp
The actor and the iProp
Move, Operate and Perform
iProp Interaction
Quick Tab bar for simple timeline editing
Director Mode
New
Editor Mode
New
Editor Mode
The Concept of Motion Layer Editing
Fine Tuning the Actor with IK, FK
What is IK/FK
How to Use IK
How to Use FK
IK, FK for None-Human Actor
Select Bone
Lock Bone
Set Absolute Bone
Absolute and Relative Bone
Animating Hand Gestures
New
Link and Attach
The Comparison of Link and Attach New
Link
Attach
Utilizing Path New
Creating New Path New
Converting Animation Keys to Path
New
Projecting to
Terrain New
Editing Path New
Prop Picking Path
New
Character Picking Path New
Setting Position Keys on Path New
Adjusting Speed Variation on Path New
Following Control Points New
Following Path and Terrain New
Jumping from Path to Path New
Camera on Path and Look At Target New
Human Centric Control New
Editor Mode New
Director Mode New
Character to iProp New
iProp to Character New
Timeline
Animation Timeline Editing
The
Rules of Animation Tracks
Align Actor Motion
New
Connective Motions without Back to Origin
Motion along the Terrain
Reset Motion Root
New
General Track
Transform Track
Visible Track
Actor Private Tracks
Idle Track
New
Hands Track
Motion Layer Track
Facial
Expression Tracks New
Launching Facial Expressions in CrazyTalk New
Actor/iProp Private Tracks
Move Track
Perform Track
Operate Track
New
Actor/Camera/Spotlight Private Tracks
Look At Track
Actor/Camera/Light/Prop Private Tracks
Link Track
Prop/Accessories Private Tracks
Material Track
Camera Private Tracks
Lens Track
DOF Track
Spotlight/Point Light Private Tracks
Color Track
Parameter Track
Stage
Atmosphere
New
Utilizing HDR Effect
New
Utilizing IBL Effect
New
Image Layer
New
Utilizing Image Layer New
Layer Order for Image Layer Objects New
Combining Image Layer Objects New
Camera
The Comparison of Cameras
Creating and Manipulating Custom Camera
New
Smooth Camera Movement
New
The Walk and Fly Modes
Follow Cam
DOF (Depth of Field)
Lens of the Camera
Clipping Planes of the Camera
Camera - Look At
Lighting
The Comparison of Lights
Manipulating the Directional Light
Ambient Light
Spotlight
Intensity, Beam and Falloff
Link for a Spotlight
Spotlight - Look At
Point Light
Range of Point Light
Utilizing Point Light
Shadow
New
Self Cast Shadow Option
New
Set
Prop
Pivot of Prop
New
Prop Animation with Helper
Setting Prop as Dummy New
Plants
The Tree
The Grass
New
Particle
Structure of particle system
New
Generating particles
New
Adjusting particles
New
Adjusting emitters
New
Moving, rotating emitters
New
Terrain
The Concept of Terrain System
Snap To or Follow Terrain
Create Your Own Terrain
Turn Bounding Mesh On or OFF?
Customize a Terrain with Block
Interactive Dummy Helper
Flexible Props
Spring Props
Water
Basic Water Parameters
Basic Water Parameters - Color
Basic Water Parameters - Wave
Water - Diffuse and Bump New
Water Edge Softness New
Underwater Fog
Reflection
Refraction
Video
New
Applying Video into Texture Channels
New
Utilizing PopVideo
New
Setting Video Keys
New
Material - Multiple Channel Texture Mapping
New
The Maps for Objects
New
Types of maps
New
Modifying Texture Settings - Basic
Modifying Texture Settings - Advanced
Adjusting Colors on Seven
Texture Channels New
Texture Channel UV Offset and Tiling
Synchronizing UV Changes to Channels
UV Reference
Replacing and re-generating Model UV
Model Mapping Method
Texture Channel UV vs. Model UV Setting
Mapping Method for Multi-Material Object
Load and Save Materials
New
Retrieving Material Settings
New
External Texture and Material Sharing
New
Material Key and Material Key Frame Animation
New
Saving Keys to Material Template
Keyboard Shortcuts Table
Global Shortcuts
Editor Mode Shortcuts
Director Mode Shortcuts
Timeline Shortcuts
Export
Images
Video
Image sequence
iWidget
Preference
System Section
Grid Options Section
Display Information Section
New
Real-time Render Options Section
New
Troubleshooting
Troubleshooting
Frequently asked questions
Technical support and feedback
Contacting Reallusion