Character Creator(CC) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools. CC connects industry-leading pipelines with one system for 3D character generation, animation rigging, asset management, look-dev rendering, and interactive design.
Whether humans, creatures or props, creativity is no longer limited by the existing CC character base. Any rigged biped models can be imported, characterized, and facial rigged in Character Creator. New features now make any character compatible with thousands of motion assets, ready for natural lip-sync, motion capture, and animation controls in iClone. CC characters can also be optimized for low-poly, high-performance crowd simulation, AR, VR, and Metaverse.
CC Avatar (Standard Human) - Fully rigged with CC3+ topology, supports face and body morph, outfit system, SkinGen material, and full iClone animation compatibility
Humanoid (Non Standard Human) - Biped model characterized for CC and iClone, supports HumanIK body rig, spring bone, facial rig for expression and lipsync
Crowd (ActorBUILD) - A low-poly, merged UV, one material character converted from CC avatar for high-performance crowd simulation
Creature (Non Human) - In any animatable skeletal form, be able to import custom animation, supports CC IK/FK posing and iClone animation editing
Prop - Any 3D model with hierarchical mesh node, custom morph or bone structure for animation
All-in-one tools to design engaging characters, easily adjust character shapes, define skin looks, change hairstyles, dress for animation tests, import and rig new character assets, or even create characters from photos.
Conformable Smart Hair system with modular parts design, realistic hair shader, and physics dynamics.
Ultra-realistic skin layering system dedicated to human skin synthesis.
Ultra-realistic real-time actors for films, games, or AI-driven avatar.
Optimized export to Unreal, Unity with shader compatibility.
Concept art, fashion design, ZBrush posing, and 3D print.
Low-poly, one-material, high-performance characters for AEC, digital twins.