Character Creator, iClone and ActorCore provide quality characters, animations, and assets to game developers. To save time in the complicated and repetitious import process, Reallusion offers tools to automate the task of Digital Human shader assignment and characterization for Unreal Engine 4 & 5.
Explore more: iClone Unreal Live Link | CC UE Control Rig | MetaHuman Pipeline
Looking to give your CC characters flawless Metahuman Groom Hair in no time? Simply find a Groom Asset that fits your character while using Control Rig Blueprint or Live Link, then use Create CC Groom Binding to instantly snap the hair into place. Achieve limitless styles anytime! Tutorial
Automatically transfer PBR materials, including Roughness and Metallic, from CC and iClone to Unreal Engine. A library of SSS effects is available for props, allowing detailed shader adjustments while preserving the same SSS shader properties when sending props to Unreal.
Animate CC characters inside Unreal Engine with lifelike precision. Blast through final-stretch production by enlivening full-body movement and facial expressions using the familiar MetaHuman Control Rig. The universal CC standards gives Unreal developers unprecedented flexibility in character customization. Access to a vast content ecosystem makes it possible to deploy animated digital doubles, whimsical toons, biped creatures, and crowd simulations.
The iClone Unreal Live Link Plug-in seamlessly connects iClone with Unreal Engine for real-time character, light, camera, and animation control. It eliminates the need for FBX import/export and automatically sets up character shaders and skeletons. Combined with iClone’s easy tools, it enables fast creation of digital humans, including facial expressions and talking animations using intuitive puppeteering and multi-device mocap.