Don't hesitate to create your own 3D clothing and hair, and apply them to fully-rigged character bases! Your clothing can be conformed to any body type imaginable. Utilize the ability to edit the mesh of your character's clothing for those hard-to-fix issues that can occasionally pop up with your character mesh. With the posable functionalities, you can also pose your character in all sorts of ways for improved testing.
There is no easier way than using your chosen character as a direct design reference to start
up your own creation. You can FBX export the character, together with it’s cloth and accessory
settings, then quickly modify your own unique designs, while retaining the original body shape.
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The new Cloth Layer Settings give you the freedom to change the collision layer order of your
clothing. Now you can choose
to tuck shirts in, or let them hang out. You can also have your characters wear their underwear on
outside of their pants if there are any superhero urges!
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One can also change the cloth layer ordering to put the underwear on the outside of the pants, to create a superhero or a super weird outfit.
If the Conform to mesh shape is on, sometimes the character’s hair can get pushed out by an
out-stretched collar, or distorted
by character’s heavy upper body morphs.
To prevent from unwanted hair conforming, you can select the hair and uncheck “Enable Conforming” before clothing change or heavy morph adjustments.