Don't hesitate to create your own 3D clothing and hair, and apply them to fully-rigged character bases! Your clothing can be conformed to any body type imaginable. Utilize the ability to edit the mesh of your character's clothing for those hard-to-fix issues that can occasionally pop up with your character mesh. With the posable functionalities, you can also pose your character in all sorts of ways for improved testing.
You are free to download fully-rigged male, female, and neutral body templates to design your
own clothes, shoes, gloves, accessories and hair by using your favorite 3D tool. As for
character design, you can download or export the OBJ files with quad mesh for better
subdivision in the case of mesh smoothing and high poly sculpting.
Download
the Templates >
There is no easier way than using your chosen character as a direct design reference to start
up your own creation. You can FBX export the character, together with it’s cloth and accessory
settings, then quickly modify your own unique designs, while retaining the original body
shape.
View
Manual >
The new Cloth Layer Settings give you the freedom to change the collision layer order of your
clothing. Now you can choose
to tuck shirts in, or let them hang out. You can also have your characters wear their underwear on
the
outside of their pants if there are any superhero urges!
View Manual >
Originally the pants are stuffed into the shoes, however with the new Cloth Layer Settings, one can
have the pants cover
the shoes instead. This helps you instantly change any fashion!
*Note: For shoes and gloves, the system will save the updated cloth layer of the object in the
project. For example, if you
change the layer of a pair of shoes, you will get the same result the next time you apply it.
One can also change the cloth layer ordering to put the underwear on the outside of the pants, to
create a superhero or a
super weird outfit.
The following is a table of outfit layers which Reallusion references to design ccCloth content. Clothing with greater numbers can cover clothing with lower numbers and vice versa. Please take this layer order into consideration if you wish to publish ccCloth assets with the utmost layer compatibility.
Layer | Import Name | Category | Assignment Recommendation |
---|---|---|---|
Cloth 1 | Upper 1 | Tights, Rompers | Underwear, swimwear, tights, etc. |
Gloves | Gloves 1 | Gloves | Gloves under clothing. |
Cloth 2 | Lower 1 | Tights, Pants< Skirts | Underpants, swimming pants, briefs, etc. |
Cloth 3 | Accessory 1 | Other | Socks, headbands, and conforming accessories. |
Shoes | Shoes 1 | Shoes | Typical shoes. |
Cloth 4 | Upper 2 | Shirts, Jumpsuits | Tucked shirts, tight-fit clothing and dress. |
Cloth 5 | Lower 2 | Pants, Skirts | Tight-fitting pants and skirts. |
Cloth 6 | Accessory 2 | Other | Arm-wear and medium sized accessories and gadgets. |
Cloth 7 | Upper 3 | Shirts, Jumpsuits | Shirts that cover tight-fit clothing (Lower 2). Typical dresses. |
Cloth 8 | Lower 3 | Pants | Typical pants. |
Cloth 9 | Lower 4 | Skirts | Typical skirts. |
Shoes | Shoes 2 | Shoes | Boots, long boots, and shoes that cover pant legs. |
Cloth 10 | Upper 4 | Shirts, Jumpsuits | More loose fitting, baggy, clothing and gowns. |
Cloth 11 | Lower 5 | Suspenders | Placeholder layer |
Cloth 12 | Lower 6 | Apron | Placeholder layer |
Cloth 13 | Upper 5 | Overcoats, Other | Thin coats, vests, etc. |
Cloth 14 | Lower 7 | Empty | Placeholder layer |
Cloth 15 | Upper 6 | Overcoats | Suits, coats, jackets, etc. |
Cloth 16 | Upper 7 | Overcoats | Trench coats, raincoats, etc. |
Gloves | Gloves 2 | Gloves | Gloves over clothing. |
Cloth 17 | Accessory 3 | Other | Cloaks and garments tied to the waist. |
Cloth 18 | Accessory 4 | Other | Placeholder layer |
*Note: For shoes and gloves, there is only one instance of each on a single character.
*Note: One character can, at maximum, wear up to 20 pieces of clothing. If you apply an article of
clothing on an existing article of clothing with the same layer number, the previous clothing will be
replaced.
You can now enable the grid function to check if the character is correctly planted to the floor. The size, area and color of the grid are also adjustable.
This function allows you to adjust the contact settings for foot and hand. For example; the
character is able to stand on the floor instead of floating off or sinking to the floor when
wearing different heights of shoes.
View Manual >
*Note: Please ensure that you have enabled Feet Contact in iClone for contact result.
When you design shoes in different heights (sneaker, flip flops) by using the floor contact information, Character Creator will be able to automatically adapt the feet and toe angle to form the most natural wearing behavior. The same adapted feet angle can also benefit all other animations you applied in iClone.
The Automatic Conformation capability gives Character Creator users another level of simplicity when changing hair styles. No matter what head shape or head scale your character has, just click to apply the selected hair style from the gallery and watch it go to the right place and naturally fit to the character’s skull.
If the Conform to mesh shape is on, sometimes the character’s hair can get pushed out by an
out-stretched collar, or distorted
by character’s heavy upper body morphs.
To prevent from unwanted hair conforming,
you can select the hair and uncheck “Enable Conforming” before clothing change or heavy morph
adjustments.
Character Creator gives you the easiest way to create dynamic hair behaviors. Developer can use
black-and-white maps to determine
the level of soft physics simulation that is applied to the hair mesh. See beautiful hair flowing
with
the character’s movement, or see it respond to the wind.
More Hair >
You are free to define the hair color patterns using RGB color mask to separate one piece of hair
mesh into different color
areas. Using this method you can get a very natural fading tone. For example; you can have the hair
root
in dark brown, the main area in maroon, and fade the hair tail into white to get an ideal
feathering
look.
Accessories can be applied automatically to the corresponding positions of your character. You may
also freely move, rotate,
and transform them as you wish, for different uses and styles. Like turning headbands into
wristbands.
Accessories can have soft-physics enabled, or have dynamic spring effects that will lively up your
character's performance.
This function gives you the option to load full characters or just the cloth, largely increasing
the flexibility on setting
up unique dress combinations and applying them to loaded characters in one go.
Using an RGB mask to define preferred texture segments for your cloth and shoes, you can easily create unique outfit designs by dynamically changing each segment’s color, pattern or fabric. Starting from CC 1.5, you will be able to directly load your own texture paints to Character Creator in the same manner as you do in iClone.