CREATE EXPRESSION MORPHS

Custom Personality Animation

How an actor emotes and speaks defines their unique disposition and performance style, enabling consistency to form for realistic humans or stylized figures.

Generate Expressions
Create Custom Personalities
Facial Puppet & Mocap
GENERATE EXPRESSIONS
WORK WITH EXPRESSION PROFILES

Two levels of Expression Profiles are provided depending on the type of projects users choose. The 60+ morphs in the Standard level are compatible with most facial mocap such as ARKit, and are performance friendly for interactive XR or games. The 140+ morphs in the Extended level enable fine control over the nuances of the character's expressions, and are suitable for realistic production or AI driven digital humans. See Manual >

60+
Standard Expression Profile
60+ Blendshapes
140+
Extended Expression Profile
140+ Blendshapes
Flexible Upgrade and Downgrade

Character Creator's scalable expression system allows designers to easily upgrade or downgrade their actors' expression details when a certain level of export is required. Automatic morph merge and separation are supported for effortless facial profile conversion.

EDIT FACIAL EXPRESSIONS

Faster and easier than imaginable with several ways to custom edit a facial pose in Character Creator or make full facial animation with timeline and curve editing in iClone.

  • Muscle Panel
  • Expression Presets
  • Morph Sliders
Muscle Panel
  • Mouse drag to drive the corresponding muscle movement along eyelids, eyes, brows, cheeks, mouth, lips, and nasal area.
  • Options for Symmetry and associated Head Rotation.
  • Adjustable expressiveness to accommodate subtle to drastic manipulations.
  • Additional muscle controls for characters with 140+ Extended Facial Profile, more secondary menus for lips, eyes, tongue, and four extra controls for Eyelash, Eyeball (pupil), Neck and Ears are supported.
  • See Manual >
Expression Presets
  • Extensive click-to-apply expression library categorized in emotional states - happy, sad, angry, disgust, fear, and surprise, with expressive level adjustment.
  • Facial parts can be used for combining expression from different facial area.
  • Additional tongue pose and FACS are also available
  • See Manual >
Morph Sliders

Through Morph Sliders, directly access 60+ Standard or 140+ Extended blendshapes. There are several unique values of using morphs sliders giving complete control over expression details; allowing input of extrapolated strength values (+/- 200 ); observe what blendshapes are being triggered through the Muscle Panel and Expression Presets. Furthermore, keyword search custom target morphs and actually see the blendshape names and values when exporting to external 3D tools.

CUSTOM EXPRESSIONS
LIVELY CHARACTERS WITH ACCENTUATED PERSONALITIES

Professional character artists normally use an expression stylesheet as an animation reference to portray a character's personality. Character Creator gives all CC characters a set of generic expressions, and also allows character artists to fully make their custom expression settings.

CUSTOM EXPRESSIONS FOR CHARACTER ARTISTS
  • Morph Sliders
  • GoZ/OBJ
  • FBX BATCH
Morph Sliders

In the Expression Profile Editor, designers can browse through characters facial morph sliders, select and tweak a specific expression morph simply by blending with modeling morphs. There are more than 300 expression morphs provided in CC for designers' free expression adjustment. Other than morphs, the mesh and bone adjustment value can also be updated to the selected expression slider to form an unique shape.

GoZ

For ZBrush designers, CC provides GoZ round trip workflow for the freedom of ZBrush expression sculpting, and easy updating expression back to CC.

OBJ

Optional OBJ workflow is supported for single expression morph update.

FBX BATCH

3D designers using Blender, Maya, or Max can batch update all edited morphs back to CC in one time. Since CC can export FBX characters with expression morphs, developers just need to fill in or modify those morph slots to get the custom result.

CUSTOM TALKING LIP SHAPES
Viseme Options with Talking Styles

The lip shape customization feature works for both CC avatars and Humanoid characters. By default, all CC characters are supported with Phoneme Pair combining 8 lip shapes and 7 tongue shapes. Designers wishing to bring in custom scanned models or stylized characters benefit from 1:1 viseme (one-sound-one-shape) support for easier mapping.
Check iClone AccuLips page and users' work from 2021 Lipsync Animation Contest >
See Manual >

8+7
Lips & Tongues (phoneme pair)
8 Lips Shapes + 7 Tongue Shapes

with predefined pairing curves

1:1
One-to-One Visemes
1:1 Visemes to Lip Shapes
External Modeling > GoZ

Select one or several effective regions, mouse drag to drive the corresponding muscle movement along eyelids, eyes, brows, cheeks, mouth, lips, and nasal area.

FBX / OBJ Blendshapes

To easily create unlimited authentic human faces, you can either directly apply any of the presets for quick prototypes, or you can further refine the appearance through highly detailed facial sliders, grouped into intuitive segments such as: Skull, Forehead, Eye/Eyelash, Brow, Ear, Nose, Cheek, Jaw, Teeth and Mouth.

FACIAL PUPPET & MOCAP

Any expression and lip shape slider changes in the Expression Profile Editor will immediately reflect Face Key adjustment, thus use the Animation Player - Calibration motions for facial and lipsync testing. These adjustments also affect the behavior of Facial Puppet and Facial Mocap in iClone, giving actors refined facial animation style.