- In the real world, many materials are slightly translucent, human skin especially has less direct reflection but more from subsurface scattering. From CC3.2, users can produce realistic human skin utilizing realtime SSS features.
- Adjusting SSS effects for Head & Body skin:
- Basic Settings: Falloff for color, and Radius for overall volume determination.
- Advanced Settings: Changeable Scatter Scale strength in defined Area Mask Textures, and also decidable distribution and IOR (Index of Refraction).
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*Get the SSS Transmission Map used in the video.