One mesh effectively adapted to all character shapes
Eye mesh capable of presenting different eye shapes
Enhanced Correct Eyeblink result from CC3+ topology
Two levels of Expression Profiles are provided depending on the type of projects users choose. The 60+ morphs in the Standard level are compatible with most facial mocap such as ARKit, and are performance friendly for interactive XR or games. The 140+ morphs in the Extended level enable fine control over the nuances of the character's expressions, and are suitable for realistic production or AI driven digital humans.
The lip shape customization feature works for both CC avatars and Humanoid characters. By default, all CC characters are supported with Phoneme Pair combining 8 lip shapes and 7 tongue shapes. Designers wishing to bring in custom scanned models or stylized characters benefit from 1:1 viseme (one-sound-one-shape) support for easier mapping. >> Please check iClone AccuLips page and users' work from 2021 Lipsync Animation Contest.
with predefined pairing curves
Cross material ZBrush texture baking (Multi Map Exporter)
Head and Neck in one UV for complete head detail and neck animation
Head and Neck in one UV for complete head detail and neck animation
CC Base conversion to CC3+ for optimized looks
Daz Transformer with better shoulder result in CC3 Base+
CC1 | CC3 | CC3+ | Game Base | ||
---|---|---|---|---|---|
Character Base | Bone Count | 139 | 100 | 100 | 72 |
Polygon Count: All elements *Including Full Body, Eyeball, Teeth, Tongue, Tearline (CC3+ only), Eye Occlusion (CC3+ only) |
16,830 | 16,457 | 17,683 | 8,723 | |
Polygon Count: Full Body *Including Head and Body |
10,620 | 13,100 | 14,046 | 5610 | |
Polygon Count: Head *Including Eyelash, Tear Ducts |
3,120 | 3,734 | 4,758 | 1,466 | |
Polygon Count: Body | 7,500 | 9,366 | 9,288 | 3,944 | |
Mesh Count: Head to Body Ratio | 41% | 39% | 51% | 37% | |
Texture Count | 5 | 6 | 6 | 1 /2 /6 (Single / Eyelash / Multi) |
|
Enhance Eyes with Tear Line and Occlusion Mesh (added in v3.2) | ✔ | ||||
UDIM (added in v3.2) | ✔ | ||||
ExpressionPlus - Blendshapes & Expression Sets (added in v3.4) | ✔ | ||||
Supporting Facial Hair Content (added in v3.4) | ✔ | ✔ | |||
Shader | Digital Human Shader | ✔ | ✔ | ||
Morph & Skin Adjustment | Morph and Skin Templates | ✔ | ✔ | ||
Dynamic Texture Editing | ✔ (Appearance Editor) | ✔ (SkinGen) | |||
On-screen Sculpt Morph | ✔ | ✔ | ✔ | ||
Morph Slider Adjustments | ✔ | ✔ | ✔ | ||
Content Creation | Creating Morph Sliders | ✔ | ✔ | ✔ | |
Character Auto Rigging (Adjust Bones to Fit Morph) | ✔ | ✔ | |||
Bone Adjustment | ✔ | ✔ | ✔ | ||
Set T-Pose to Correct Initial Pose for Animation (added in v3.2) | ✔ | ✔ | |||
Clothes Auto Skinning | ✔ | ✔ | ✔ | ||
Cloth Skin Weight Editing | ✔ | ✔ | ✔ | ||
Facial Hair Editing | ✔ | ||||
Character Pipeline | Transformer | ✔ (Daz, Poser, iClone) | ✔ (Daz G3 & G8 only) | ||
Retopologize Base for High-Poly Normal Bake (added in v3.2) | ✔ (Daz, Poser) | ✔ (Daz G3 & G8 only) | |||
GoZ | ✔ | ✔ | |||
LOD Generation *Powered by InstaLOD |
Polygon Optimization | ✔ | ✔ | ✔ | |
Remeshing | ✔ | ✔ | ✔ | ||
Material Merging | ✔ | ✔ | ✔ | ||
Material Merging | Compatible with .rlHead | ✔ | |||
Saving iAvatar for iClone 6 | ✔ |