CC AVATAR (CC3 BASE+)

The Artist's Base for Refined Sculpts

Designing the best real-time Digital Human character is one of the core values of Character Creator. From version 3.3, CC3 Base+ improves character mesh, UV, and skeletal rig; fulfilling the requirements of detailed sculpting and realistic animation.

Well-balanced Topology

Evenly-distributed quad surface and perfect edge-loops.

UV Optimization

Head UV includes neck area. High details for hand, nose, lips, and UDIM layout.

Skin-Rig Upgrade

Supports both A-pose & T-pose, enhanced skin-weights.

TOPOLOGY & MESH ENHANCEMENT

Head & Body

Loop Rings

  • Evenly-distributed quad surfaces and perfect edge-loops allow for smooth facial expressions and body animations.
  • 3D sculptors can rejoice as the mesh is easier to subdivide and smooth without artifacts.

Topology for Animation & Morphs

  • One mesh effectively adapted to all kinds of character shapes.
  • Joint Rings (blue) are designed for posing and animation.
  • Muscle Lines (magenta) are referenced for major joints, muscles, and feature alignments.
  • Color marks on CC3+ topology are designed as feature landmarks for character modelers, ZBrush artists (GoZ), or retopologized character from scan models.

One mesh effectively adapted to all character shapes

PARTS
  • Higher-poly Hands and Nails for close ups.
  • Tear Line, and Occlusion Mesh for realistic eyes with Digital Human Shader.
    • Tear Line enhances eyelid moisture, while Occlusion Mesh adds eyeball shadows. There are dedicated shaders for these eye elements.
    • Both can morph along with different eye shapes, and adapt to any expressions.
  • More mesh definition for eyes, crease lines, optimized for blinking, etc.
character creator 3 - quad mesh

Hands

character creator 3 - quad mesh

Eyes

Tear Line & Occlusion Mesh structure

Eye mesh capable of presenting different eye shapes

Enhanced Correct Eyeblink result from CC3+ topology

DESIGNED FOR THE HIGHEST FACIAL PERFORMANCE New in v4.0

Scalable Expression Profiles

Two levels of Expression Profiles are provided depending on the type of projects users choose. The 60+ morphs in the Standard level are compatible with most facial mocap such as ARKit, and are performance friendly for interactive XR or games. The 140+ morphs in the Extended level enable fine control over the nuances of the character's expressions, and are suitable for realistic production or AI driven digital humans.

60+
Standard Expression Profile
60+ Blendshapes
140+
Extended Expression Profile
140+ Blendshapes
Set up lipsync mouth shapes

The lip shape customization feature works for both CC avatars and Humanoid characters. By default, all CC characters are supported with Phoneme Pair combining 8 lip shapes and 7 tongue shapes. Designers wishing to bring in custom scanned models or stylized characters benefit from 1:1 viseme (one-sound-one-shape) support for easier mapping.
>> Please check iClone AccuLips page and users' work from 2021 Lipsync Animation Contest.

8+7
Lips & Tongues (phoneme pair)
8 Lips Shapes + 7 Tongue Shapes

with predefined pairing curves

1:1
One-to-One Visemes
1:1 Visemes to Lip Shapes

Intuitive Muscle Movement

  • Mouse drag to drive the corresponding muscle movement along eyelids, eyes, brows, cheeks, mouth, lips, and nasal area.
  • Options for Symmetry and associated Head Rotation.
  • Adjustable expressiveness to accommodate subtle to drastic manipulations.
  • Additional muscle controls for characters with 140+ Extended Facial Profile, more secondary menus for lips, eyes, tongue, and four extra controls for Eyelash, Eyeball (pupil), Neck and Ears are supported.

Expression Presets

  • Extensive click-to-apply expression library categorized in emotional states - happy, sad, angry, disgust, fear, and surprise, with expressive level adjustment.
  • Facial parts can be used for combining expression from different facial area.
  • Additional tongue pose and FACS are also available.

Compatible with iPhone Facial Mocap

    Complete Character Creator facial setup and then immediately see new character faces come to life in iClone. Use the iPhone in iClone to motion capture any face performance. Expand the range of expressions and emotion by adding additional custom morphs to the actor for truly unique facial animation. See iClone Motion Live iPhone Facial Expression >

Achieve Accurate Lipsync

    Painlessly put words in your characters mouth. Simply prepare 15 lips shapes and the character is ready to lipsync with AccuLips, voice file or TTS input.

UV OPTIMIZATION

  • Supports UDIM UV Layout for one time multi-texture baking in ZBrush.
  • Seamless Substance Painter, 3D Coat cross-UV painting, and Daz Transformer UV baking.
  • Head and Neck in one UV for improved scan head quality, and effective for animated texture blends.
  • Enlarged UV space for face, nose, hand, eyelash and nail.
character creator 3 - quad mesh

Dedicated Export for Substance Painter

Seamless cross-uv painting with UDIM texture format

Tutorial   |   Preset File   |   Step-by-step Workflow

character creator 3 - quad mesh

UDIM UV Export for ZBrush

Cross material ZBrush texture baking (Multi Map Exporter)

character creator 3 - quad mesh

Effective Texture Blending Animation (coming)

Head and Neck in one UV for complete head detail and neck animation

Head and Neck in one UV for complete head detail and neck animation

Enlarged UV Space to Achieve Greater Detail

Upgraded Skinning & Rigging

  • Correct armpit position and enriched shoulder volume.
  • Enhanced skinning for arm raise, knee, ankle and elbow bend.
  • Use A-Pose as bind pose, beneficial for (scan) cloth rigging, arms down shoulder shape, and friendly for ZBrush pipeline.

Improved Skinning for Natural Posing

A-Pose as Bind Pose Suitable for Cloth Design

CONVERSION & COMPATIBILITY

  • Conversion from CC1, CC3 to CC3+.  Know more
  • CC1, CC3 cloth compatibility & conversion optimization.  Learn 3 options
  • Daz Transformer options - to CC3 Base (T-Pose) / to CC3+ Base (A-Pose). Optimized shoulder and armpit rigging for CC3+ Transformer.  Know More
  • Headshot, and SkinGen Premium plug-ins compatibility.

CC Base conversion to CC3+ for optimized looks

Daz Transformer with better shoulder result in CC3 Base+

CONTENT UPDATE

  • Detailed CC3+ characters built with high-res normals and their corresponding Anatomy Morphs.
  • New Content Categories - Skin, Makeup, and morphable Eyelash & Nail.
  • New 1st-level Morph Entries: Eyelash, Nail.

Comparison of CC Base Generations

CC1 CC3 CC3+ Game Base
Character Base Bone Count 139 100 100 72
Polygon Count: All elements
*Including Full Body, Eyeball, Teeth, Tongue, Tearline (CC3+ only), Eye Occlusion (CC3+ only)
16,830 16,457 17,683 8,723
Polygon Count: Full Body
*Including Head and Body
10,620 13,100 14,046 5610
Polygon Count: Head
*Including Eyelash, Tear Ducts
3,120 3,734 4,758 1,466
Polygon Count: Body 7,500 9,366 9,288 3,944
Mesh Count: Head to Body Ratio 41% 39% 51% 37%
Texture Count 5 6 6 1 /2 /6
(Single / Eyelash / Multi)
Enhance Eyes with Tear Line and Occlusion Mesh (added in v3.2)
UDIM (added in v3.2)
ExpressionPlus - Blendshapes & Expression Sets (added in v3.4)
Supporting Facial Hair Content (added in v3.4)
Shader Digital Human Shader
Morph & Skin Adjustment Morph and Skin Templates
Dynamic Texture Editing (Appearance Editor) (SkinGen)
On-screen Sculpt Morph
Morph Slider Adjustments
Content Creation Creating Morph Sliders
Character Auto Rigging (Adjust Bones to Fit Morph)
Bone Adjustment
Set T-Pose to Correct Initial Pose for Animation (added in v3.2)
Clothes Auto Skinning
Cloth Skin Weight Editing
Facial Hair Editing
Character Pipeline Transformer (Daz, Poser, iClone) (Daz G3 & G8 only)
Retopologize Base for High-Poly Normal Bake (added in v3.2) (Daz, Poser) (Daz G3 & G8 only)
GoZ
LOD Generation
*Powered by InstaLOD
Polygon Optimization
Remeshing
Material Merging
Material Merging Compatible with .rlHead
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