There is no other tool in the market that fulfill high-definition digital human design, and simultaneously minimize characters for extreme large crowd simulation. Character Creator is the only solution which can maximize your character investment and be ready for all possible tasks.
A quick choice of character reduction from the template presets, one-click slim down your CC3+ characters to actorBuild standard, or further decimate them for mobile games, or high-performance massive crowd rendering. Check The Character LOD Comparison Table >
Share bone: Arms︱Legs Twist bone: Arms︱Legs︱ToeBase
Share and twist bone serves to maintain the correct body shape when doing motion. Once removed, it can reduce up to 22 bones.
Bones and joints on fingers. Once removed, can reduce up to 30 bones.
Toe Base︱Thumb︱Index︱Middle Ring︱Pinky
Bones and joints on feet and toes. Toe base joint is for tiptoeing motion.
Upper Jaw︱Lower Jaw︱Upper Teeth Lower Teeth︱Eyes︱Tongue
Removing facial bones automatically removes the corresponding facial blendshapes.
Remove additional bones on breast and neck.
Used for individual mesh optimization, reduce the polygon count while keeping the mesh structure and material numbers.
Merge all the accessories, cloth, body, hair into one mesh and UV for the highest PBR render performance in long distance view.
|APPLICATIONS||HIGH RES FILM||AAA GAME||MOBILE/AR/AEC||CROWD|
|Character Level||Subdivision Export||CC Avatar(CC3+)||ActorBUILD||LOD 1||LOD 2|
|Character Type||CC Avatar||actorBUILD||Humanoid|
|Bone Number||CC Standard (101)||54||22|
*Including cloth and hair
|240k up||60k up||20k||7k||0.8k|
|Mesh Reduction Type||-||-||Convert Base||Remesh|
|Facial & Lipsync||O||X|
|Texture Size||4096 multi-channels for 4 body materials||4096||1024||512|
4K skin assets are accessible from Smart Gallery > Skin > Overall > Normal > 4K. CC4 embedded characters are stored with 2K textures for quicker load time.