UNIVERSAL
CHARACTER SYSTEM

Why Character Creator?

Character Creator(CC) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools. CC connects industry-leading pipelines with one system for 3D character generation, animation rigging, asset management, look-dev rendering, and interactive design.

Characterize Any Actor to CC

Whether humans, creatures or props, creativity is no longer limited by the existing CC character base. Any rigged biped models can be imported, characterized, and facial rigged in Character Creator. New features now make any character compatible with thousands of motion assets, ready for natural lip-sync, motion capture, and animation controls in iClone. CC characters can also be optimized for low-poly, high-performance crowd simulation, AR, VR, and Metaverse.

CC Avatar

CC Avatar (Standard Human) - Fully rigged with CC3+ topology, supports face and body morph, outfit system, SkinGen material, and full iClone animation compatibility

Humanoid

Humanoid (Non Standard Human) - Biped model characterized for CC and iClone, supports HumanIK body rig, spring bone, facial rig for expression and lipsync

Crowd

Crowd (ActorBUILD) - A low-poly, merged UV, one material character converted from CC avatar for high-performance crowd simulation

Creature

Creature (Non Human) - In any animatable skeletal form, be able to import custom animation, supports CC IK/FK posing and iClone animation editing

Prop

Prop - Any 3D model with hierarchical mesh node, custom morph or bone structure for animation

Total Character Design

All-in-one tools to design engaging characters, easily adjust character shapes, define skin looks, change hairstyles, dress for animation tests, import and rig new character assets, or even create characters from photos.

Fully Rigged, Fully Animatable Characters

Whether starting from a CC base character or importing a custom rigged model and characterizing it to CC, imported characters are ready to work in game engines, and fully compatible with iClone animation controls.

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Auto Import Characters and Motions from Known Standard

Character Creator can auto detect the imported character type when dragging in an FBX file, thus immediately see them in action. Supported character types include Maya HumanIK, 3ds Max Biped, Blender Meta-rig, Mixamo characters and motions, and Daz3D G3/G8 characters and motions.

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Supporting Major Character Workflow

Character Creator provides free addons to speed up the character design workflow with major industry tools, such as GoZ for ZBrush, CC Tools for Blender, CC AutoSetup (shader and bone structure) for Unreal Engine and Unity Mecanim, UDIM compatible with Substance Painter, and rigged character compatibility with Marvelous Designer.

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ONE CHARACTER, ALL APPLICATIONS

CC empowers character artists and IP companies creating cross-platform 3D character assets. Ranging from ultra realistic digital humans to stylized cartoon figures for games and films, to lightweight 3D crowds for business simulation. CC also rapidly speeds concept art and fashion design. Robust exports support major industry formats and shader level compatibility with game engines.

Digital Human

Ultra-realistic real-time actors for films, games, or AI-driven avatar.

Game

Optimized export to Unreal, Unity with shader compatibility.

Visualization

Concept art, fashion design, ZBrush posing, and 3D print.

Simulation

Low-poly, one-material, high-performance characters for AEC, digital twins.