666 issues found

0

Votes
New
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
  •  0
  •  2
Submitted by jcorreajr2000

0

Votes
Active
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
  •  0
  •  13
Submitted by bryanebentley81

1

Votes
Active
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction.
For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More
  •  0
  •  13
Submitted by spencerreeve

1

Votes
Active
Please add an option to keep hair (including eyebrows, facial hair, etc) visible while editing Skin and Makeup. I frequently find myself editing skin/makeup and thinking it looks good, only to leave that editor and decide my changes don't look very good with the fully dressed model.
I assume...More
  •  0
  •  16
Submitted by dan.goyette

1

Votes
Active
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.)
Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
  •  0
  •  26
Submitted by dan.goyette

0

Votes
Active
I havent used morph sliders for a moment, today i discovered the below.
Do the following:
- Load a character...More
  •  0
  •  26
Submitted by K_Digital

0

Votes
Active
On CC (tested on CC31 ,CC32 ,CC40) custom morph sliders randomly raise the following trouble:
Any custom slider is affected, two projects created the same day, one does show the below, the other does not using the same slider.
(1.ccproject does NOT, 2.ccproject does)...More
  •  0
  •  28
Submitted by K_Digital

0

Votes
Active
Steps to reproduce:
(Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed)
1. Select Content > Template > Actor > Character > (Any character with hair)...More
  •  0
  •  28
Submitted by powerfulZ

0

Votes
Active
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
  •  0
  •  29
Submitted by Ascensi

0

Votes
Active
It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
  •  0
  •  11
Submitted by artofmarinaortega
1 23456789 ... 67