856 issues found

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I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
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Submitted by damonleroy

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Would be great to have a pack for various beards, goatees etc to go along with these
Eyebrow sets would be great also to use for unrealistic characters...More
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Submitted by mp3rayne

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Spend days overdoing the same project over and over again and CC keeps loosing things on save (or load).
See images below.
Image 1 before saving ccProject...More
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Submitted by K_Digital

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- Load neutral base
- add "female c3+" face and body 100
- add "muscle a" 100...More
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Submitted by info_81_74

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- Select Char or prop in this case humaniod char
- make Smooth Mesh section visible
- click edit mesh...More
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Bug
Submitted by K_Digital

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Good day,
Certain textures are missing from the SkinGen premium pack. This is a frequent occurence, and I do not know how to fix it. Most of the time I open up an asset and I will be faced with a missing texture message box.
How may I fix this problem?...More
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Submitted by vdani2004

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Hello,
I successfully rigged my non-CC-based character using CC4 AccuRig. Both the body and facial rigs are working flawlessly. I am trying to integrate the Expression Wrinkles system, which I can use for CC4 characters, into my custom character. However, when I attempt this, I receive the...More
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Submitted by omerfirat

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Please do the following:
- Load attached file
- Select Char...More
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Submitted by K_Digital

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The FBX export, doesn't export the pose, but it has the option " Current pose " .
The FBX is always exported in A or in T-pose
Time to fix this....More
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Bug
Submitted by erich mestriner

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When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used.
1. Import CC Character
2. Rig and apply metahuman facial animation to CC Character...More
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Submitted by johnsongaric1
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