885 issues found

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Because of the huge amount of data files in the custom folder sometimes by mistakely copying folders into wrong places, DOUBLES can occur and unnessecary use up disk space. In addition to the advanced content manager search i would like to suggest a search for DOUBLES. This could be easily...More
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Submitted by K_Digital

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CC452 crashing when opening base roughness map in Headshot 2....More
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Submitted by K_Digital

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I downloaded Reallusion Hub and Character Creator v4.52 (trial) for the first time today. When I try to open Character Creator, either from Reallusion Hub or the desktop shortcut, the program crashes before it finishes launching. I tried the typical steps of restarting my PC, reinstalling Reallusion...More
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Bug
Submitted by ericlsewell

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please use project from text file
-enter edit skin weights on armor
-close edior (CC crashing)...More
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Bug
Submitted by K_Digital

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See zip
- load project
- export fbx as seen in screenshot with "embed textures"...More
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Bug
Submitted by K_Digital

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Hi, I have been trying to export fbx of characters from CC4 and I keep noticing that some of the textures are missing. I tried importing in UE5 and it shows disabled textures as white. Maybe it's a bug with the latest version?...More
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Submitted by gtr.nkm

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I realize the porn industry is multi-billions of dollars. I also realize this is the root of the mind rot in the current generation. iClone and Chracter Creator are tools I teach to young people in learning animation. While the marketplace does blur the photo of resources that are S&M and...More
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Submitted by navdawg1

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If I export a character from Character Creator, import it into Max with the CC Auto Setup, and apply an ActorCore animation to it (via FBX import), everything works fine.
If I export a character from Character Creator, import it into Max, and rig it with a CAT rig using the CC Auto Setup,...More
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Submitted by geoffkornfeld3d

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- Create a headshot char
- Add Skin gen Presets like seen below
- Adjust Skin Color...More
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Submitted by K_Digital

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Closed
I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
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Submitted by damonleroy
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