987 issues found

0

Votes
Active
Currently, the FashionGen plugin does not import the "Navigation Preset" from the main program.
This means that I have the Navigation Preset for 3ds max set in the main program, but when I work in the FashionGen window, this preset does not work there and I have to control everything in Preset...More
  •  0
  •  341
Submitted by ReMark3Dcz

0

Votes
Released
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/17_Export/Exporting_Mouth_Open_Morph_Data.htm
こちらのサイトを参考にし、エクスポートする際に Mouth Open as Morphにチェックを入れました。こちらの画像のようにTarget Tool PresetでUE5にしエクスポートし、UE5でインポートしましたがモーフが全体的に機能しなくなりました。Eye Blinkをいじってもまぶたは下がりません。エクスポートのときに少し設定を変えてみると...More
  •  0
  •  372
Submitted by fukabitti2116

0

Votes
Not Reproducible
I used Run Collision to try and tuck in the pants.
But after running the collision, half of the shirt became hidden.
What should I do? What could be the problem?"...More
  •  1
  •  409
Submitted by cixefa1300

0

Votes
New
Opening ccProject having a character.
double clicking the cloth ( eg underwear) to character.
The application crashes without any crash information....More
  •  3
  •  625
Submitted by patilomkar60

0

Votes
Released
"Compared to CC4.62, loading actors (particularly those with heavy clothing) takes over three times longer (more than 2 minutes)."
"While CC4.62 accelerated loading after the first instance, CC4.63 consistently takes the same amount of time as the initial load, regardless of attempts."
Considering...More
  •  1
  •  565
Bug
Submitted by udon365

0

Votes
Not a Bug
This is not coming out properly, and the seams are opening. I am facing a lot of difficulty with this issue. Why is this happening, and how can I stop the seams from opening?
Please tell me how to fix this in CC4, and share any helpful websites or reference videos.”
Thankyou :)...More
  •  1
  •  600
Submitted by cixefa1300

0

Votes
Active
I am using the CC Auto Setup in 3ds max and selecting VRay GPU_7_update 1 when importing the .FBX export from CC 4.
VRayOSLMtl is NOT supported for VRay GPU Rendering.
VRayOSLMtl is being used in in the Normal Map slot....More
  •  1
  •  411
Submitted by ekozin

1

Votes
Not Reproducible
1. Exported the file from CC4 and imported it into 3ds Max using CC Auto Setup.
2. Created a Biped rig.
3. Loaded a BIP animation....More
  •  1
  •  478
Submitted by multics777

2

Votes
Not Reproducible
I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there.
You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
  •  3
  •  469
Submitted by AlexusesUnreal

0

Votes
Not a Bug
Imported FBX file from Zbrush that has been embedded with morphs/layers do not appear, because the mesh(Jean_Shorts) is imported as a subgroup. Not sure what you did in the last update, but please fix it. It's getting very difficult to function with your products....More
  •  2
  •  423
Submitted by sunlikevoid
12 3 456789 ... 99