39 issues found

0

Votes
Active
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d

2

Votes
Active
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
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Submitted by ahingel

0

Votes
Not Reproducible
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly
so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up
when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
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Submitted by ahingel

0

Votes
Active
Tried to export the character with open a pose applied, to unreal, but it didnt export
it came in t pose
but from iclone exports fine...More
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Submitted by ahingel

2

Votes
Assigned
Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
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Submitted by Zimos

0

Votes
Assigned
There is an issue with Pose Offset while using mirror check box for symmetry.
If you leave this box checked, every second bone you select would produce an unpredictable result for the mirrored bone.
You have to keep unchecking and checking back the mirror check box for every other bone you...More
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Submitted by 4u2ges

0

Votes
Assigned
Steps
1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled.
I also have the shader set to quick just in case CC4 is struggling with...More
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Submitted by Ascensi

1

Votes
Active
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More

0

Votes
Active
Dear
It would be very useful if it was possible to render animation (at least from packages) when using Character Creator.
Please consider this....More
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  •  91
Submitted by Raph_Moreira
1 234