When using any pose other than the bind pose on a character, symmetry is broken. Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max. 2. Convert the skeleton to BIPED. 3. Import existing BIP motion data....More
Unreal 5.4.4/ 1.36 plugin When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
Good evening, I would like to know why I cannot export the tests in the free version. How am I going to purchase it if I can't test it correctly, there are still 27 days to go. I can't save the project and even exporting says that the free version is not allowed....More
Dear Reallusion, we’re in dare need of your products on Linux. You produce incredible packages (a little too pricy though), but more and more artists migrating from Windows to Linux and it’s fantastic time to start supporting those of us who already did or will do so soon. Not mentioning that...More
If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it. When you export it with a Root Motion Animation and try to apply that to the original character in...More
Steps to reproduce: 1. Load Camila model (or any other high-quality model) 2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints. The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More