There seems to be a random bug around Accurig. I rigged this char several times in result hand bones and legs werent moving. I saved the char several times and loaded it back into CC. Then overworked the bone positions in Accurig several times but without success. Then suddenly after another...More
When using any pose other than the bind pose on a character, symmetry is broken. Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
I had been using Accurig and was very happy; so I bought CC4... and recently everything I import is a problem. I don't know why. From FBX... to hand painted textures not appearing ... and or appearing black or shattered and I can't fix it. Importing now fails. And my characters all of...More
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
Please, create some kind of change. I find the mouth and lip combinations are off in several places, I can give you one correction so far - saying the word "Works" for example, I mostly corrected the W. As I've explained in the past on the feedback tracker, You seem to have an extra Viseme...More
Don't know if this has been suggested. How about painting weight maps for clothes like you do for bones and morphs? Could this be done in CC and this would be easier/faster then send it out to another painting program. I am new so please for give me if this is made though ignorance on my part...More
#1.Speed up workflow * #2.Organization * #3.Innovation #1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
Hello, I have been keeping an eye on iClone products for a while. And while I am really interested in your products, here is what's stopping me from switching over to Reallusion....More
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More