54 issues found

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It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
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Submitted by artofmarinaortega

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Was in cart for free after spending over $1,400, then after order placed, it disappeared. WHY IS THERE NO SUPPORT? Very upset!!!!!!...More
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Submitted by lyndontroy

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Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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Submitted by albaccardounisa

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*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

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CC4.4 头部增生骨头,比如耳朵这些元素,之前在非标准角色转换前可以设置为弹性骨骼,现在更新到cc4.4,在非标准骨骼映射之前可以设置弹性骨骼,但是设置后转换成非标准角色,角色不能使用。
现在非标准角色转换,头部弹性骨骼不能设置了,设置了角色报错。...More
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Submitted by 814395235

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It is not applicable here and leads to character disappearance from the scene manager....More
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Submitted by 4u2ges

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Don't know if this has been suggested. How about painting weight maps for clothes like you do for bones and morphs? Could this be done in CC and this would be easier/faster then send it out to another painting program. I am new so please for give me if this is made though ignorance on my part...More
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Submitted by bruceburnett8

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Not a Bug
I can't see the 'high' menu when i Export Head at Baked Textrue Size.
There are Medium and Low.
Let me know how can i export high....More
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Submitted by project_db

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Hello, when for example dragging an image from Windows Explorer onto a diffuse map in the modifcation panel it takes about 1-2 seconds to perform this step. Meaning , when i start dragging, a small thumbnail is generated showing the image used, but doesnt move to the target in CC4. It follows...More
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Submitted by K_Digital

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I'm running into major problems working on non character props painting skin weights rigged outside CC4 but need fixes and testing within CC4.
The scale of my props are 5-20 times larger than a human and I have to drag a dot across each face or vert to get it to change.
Maybe not make the...More
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Submitted by Ascensi