93 issues found

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When exporting a character from CC4 to Unity as an FBX (Target Tool Preset: Unity 3D, Mouth Open as Morph), I repeatedly end up with duplicate blendshapes on the character's mesh. What typically happens (I've tested this over and over on different models) is that the first occurrence of the...More
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Submitted by andy_629174

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Hi, I just downloaded CC4 and I am trying to use to morph editor on the Camila base model but every time I load the model in the arm status says file not found and the morph editor does not work when I try to slide a slider. furthermore, it seems like a lot of sliders are missing in the first...More
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Submitted by janderson34

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Hi, Reallusion
It would really be nice with an CC Python API.
For example, it would be beneficial to create a Python script that finds a specific morph in our custom characters and resets it before we delete the morph from the Neutral Base CC3+ character. To avoid doing this manually....More
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Submitted by JacobHansenLaerdal

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In Character Creator 4 when you delete a custom morph. Is it then possible to reset the morph where it was used on other custom characters automatically?
Se attached images ;)...More
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Submitted by JacobHansenLaerdal

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In Character creator, the morph sliders don't work on accessories unless you add skin weights. However, some things like arm bands don't need skin weights but need to able to be reshaped to fitting. Yes you can use the mesh editor but that has its limits as you know. Please activate the already...More
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Submitted by therealzizzer

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It seems that Character Creator is quite eager to crash—whenever I attempt to download content, make changes to a character's hair, or use a morph, the app decides it's time to crash. Even characters purchased directly from your store are contributing to this delightful experience by causing...More
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Submitted by casillero05_deseosa

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When I import an animation from Mixamo, the animation applied to my character has shoulders too high and thumbs twisted incorrectly.
STR:
1. Download an animation from mixamo (Swagger walk in this example), 60FPS....More
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Submitted by ashishgogna9

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In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
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Submitted by Vit3D

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Dear Reallusion
Hello, I'm the user of CC4(4.5)
And my problem is about eyelash goes wrong when my charater blinks....More
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Submitted by drawdy703

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I'm using the trial version of CC4. I'll provide my full experience with this issue for more context
Initially, I was trying to create a morph slider following these steps:
1. Load Neutral_F into a clean CC4 project...More
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Submitted by maurerv
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