185 issues found

0

Votes
New
I start with an empty scene. I double-click the Toon neutral F and load it. I restore the bind pose. I select the character and click the GoZ button. I use the "Create" template and send the model in the A pose to ZBrush ( No changes have been made to the model ). It opens ZBrush. I select...More
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Submitted by laylavishku

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Votes
Active
I’m currently working with a Character Creator 4 (CC4) model exported for use in Three.js, and I’ve encountered an issue related to bone transformations.
When rotating certain bones in Three.js (for example during animation or procedural control), the mesh appears to stretch or deform incorrectly...More
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Submitted by lostinwar22

0

Votes
Active
In CC4, once I get the character to where I can no longer modify the face using the in the box tools, I'll select the character and using the Facetools button link, will send the character to Zbrush. About 2 months ago, this was working just fine and had no issues but now when I do this, I...More
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Submitted by robceezcastillo

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Votes
Assigned
When I export a clothed character for unity 3d I go to the L.OD side and choose merge material either by all item or type. In the end all 3 exports miss a roughness and metallic map export
And show only an albedo merged and normal merged in the folder with character. Is there anyway to get...More
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Submitted by pathway24

0

Votes
Not Reproducible
steps to reproduce:
- added accessory
- auto wheights...More
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Submitted by jonas.kubex

0

Votes
Released
Daz Transformer broken in 4.65
In 4.61, I can import Daz Genesis 9 characters fine.
In 4.65 those very same FBX files import incorrectly....More
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Submitted by Dr. Nemesis

0

Votes
New
Opening ccProject having a character.
double clicking the cloth ( eg underwear) to character.
The application crashes without any crash information....More
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Submitted by patilomkar60

0

Votes
Active
I am using the CC Auto Setup in 3ds max and selecting VRay GPU_7_update 1 when importing the .FBX export from CC 4.
VRayOSLMtl is NOT supported for VRay GPU Rendering.
VRayOSLMtl is being used in in the Normal Map slot....More
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Submitted by ekozin

0

Votes
Released
Steps to reproduce issue:-
1. In CC4, double-click on Base Neutral_M (or _F) character.
2. Click on "Export iAvatar" button on toolbar....More
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Submitted by catclaw

0

Votes
Not Reproducible
I recently updated my Reallusion Hub and Character Creator to the current versions. CC4 I updated from v4.54 to 4.62. The work I do uses a specific pipeline with characters utilizing face bones rather than morphs to support some legacy work. This worked in v4.54.
In the new version, if you...More
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Submitted by Chemicalpete
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