ı cant add clothes with fbx file I always have to upload them as accessories and the clothes dont fit on the skeleton please help me emergency I need to this system...More
Hello, when activating the "Edit Mesh" or "Skin Weights" function, the subdivision is reset, which is why the objects become low-poly. After that, the "smooth mesh" item disappears. This happens in any projects....More
In order to replace DAZ (which I would like to do), I really need support for 2 (or more) characters. Maybe you could "freeze" the first character, while the user works on the second--? CC4 is a very good but expensive product. This added feature would go a long way to making it and its assets...More
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials." 2.If I modify the material ball of a character, it...More
This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
I reported the Content manager Search not working already here https://www.reallusion.com/FeedBackTracker/Issue/Search-not-working-properly it appears it doesnt work in CC452 (and probably iclone )either....More
Dear Reallusion team, I realise this will be very difficult to reproduce, but CC4 segfaults when importing from blender--the same file it exported. If it writes any logs, please let me know where to find them to help you diagnose the issue. Best,...More