Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
Hello, I recently purchased CC4 and installed v4.5 upon exporting a character for use in Maya, I found that although the skinning for the clothing is working nearly perfectly within CC4, the skinning had a lot of problems. I have attached two image, one from within CC4 and the other from within...More
I'm using the trial version of CC4. I'll provide my full experience with this issue for more context Initially, I was trying to create a morph slider following these steps: 1. Load Neutral_F into a clean CC4 project...More
I had been using Accurig and was very happy; so I bought CC4... and recently everything I import is a problem. I don't know why. From FBX... to hand painted textures not appearing ... and or appearing black or shattered and I can't fix it. Importing now fails. And my characters all of...More
When sending ccCloth to ZBrush using GoZ and then returning it to CC, some assets will have their mesh collapse. The result is the same whether it's A-Pose, T-Pose, or Current Pose. I tried several ccCloths, and the only ones I could see issues with were the standard assets Bra and Underwear...More
In CC4.33, Color Management Settings, the manual says "Select Box" for using IBL Default Image. This Box does not exist in C4.33, but in Iclone 8,33. See below....More
No matter what I change in the face tools Zbrush menu, the head gets removed whenever I update and send the changes back to CC4. I've tried all changing all kinds of settings, including making sure the import and export settings are correct and still the head gets removed. When I unhide...More
Unreal 5.4.4/ 1.36 plugin When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More