990 issues found

0

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I start with an empty scene. I double-click the Toon neutral F and load it. I restore the bind pose. I select the character and click the GoZ button. I use the "Create" template and send the model in the A pose to ZBrush ( No changes have been made to the model ). It opens ZBrush. I select...More
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Submitted by laylavishku

0

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Assigned
This issue was introduced in CC 4.6. It doesn't occur in CC 4.54 and earlier.
It also occurs in CC5 so I can't upgrade.
Steps to reproduce the issue:...More
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Submitted by botp

1

Votes
Active
Error is instant on clicking GoZ (not a timeout)
ZBrush→CC4 works fine, only CC4→ZBrush fails
Started after an interrupted transfer...More
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Submitted by mastajappa

0

Votes
Assigned
In the user manual, it states: "Preview: If you have set any facial expressions before activating the Facial Profile Editor, you can click this button to show the facial expression."
But when I apply a facial expression in the Edit Facial Panel and then go to the Facial Profile Editor, the...More
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Submitted by Fernando926

0

Votes
Assigned
Why when I using "Ctrl + -" hotkey to collapse the modify panel, there will be 3 sub-groups not affected?
Also the AccuRIG icon and the text are overlapped.
And if I manually collapse the panels, there are a big gap between the Modify and AccuRIG?...More
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Submitted by Fernando926

3

Votes
Assigned
There was a workaround that used to work fine in some versions of CC v3. Then something has changed with one of the updates and it has stopped working properly.
What I am asking, is not a workaround fix (by selecting a Hair Acc as a type), but rather a solution. There should be a special type...More
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Submitted by 4u2ges

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Votes
Active
I’m currently working with a Character Creator 4 (CC4) model exported for use in Three.js, and I’ve encountered an issue related to bone transformations.
When rotating certain bones in Three.js (for example during animation or procedural control), the mesh appears to stretch or deform incorrectly...More
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Submitted by lostinwar22

0

Votes
Not Reproducible
3ds max 2025
the right foot is in reverse. the rig is correct but the orientation of the bone is in reverse....More
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Submitted by gkhalil

0

Votes
Active
In CC4, once I get the character to where I can no longer modify the face using the in the box tools, I'll select the character and using the Facetools button link, will send the character to Zbrush. About 2 months ago, this was working just fine and had no issues but now when I do this, I...More
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Submitted by robceezcastillo

0

Votes
Active
Problem 1:
When I click on "morph" and then try to make any changes to the character by clicking and dragging, nothing happens. I've already reinstalled it several times and tested other meshes from other files, but it didn't help.
Problem 2:...More
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Bug
Submitted by milesguilherme2
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