55 issues found

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Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact.
In my previous post we (Myself and Rampa) discovered a problem with character...More

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I select my character or Body, then choose facial profile editor, then launch its GoZ option to sculpt faces but waits a few seconds, cursor disappears, then crashes. I'm using a custom created character, and I'm aiming to submit it to the Character contest.
I've used minimal mode on both...More
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Submitted by Ascensi

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Hello!
I'm an artist that focuses on characters, and have recently rigged a custom character. I have both iclone and character creator, as well as some of your addons.
I'd like to preface this by saying, I love the suite, and think it's a great system for creating humanoid characters and...More

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Dear Reallusion Support Team,
I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation.
Wonder Studio’s current version does not support CC characters correctly. While...More

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at the moment having to click in and out of proprtion and back to the facial profile editor is cluncky can we just have the abality to select and move bones / geometry whilst remainig in the facial profile editor....More
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Submitted by jamie3d

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I want to create live lip sync in Unity, and I need the character to have independent lip sync blend shapes for sounds like 'Ah,' 'EE,' and 'Oh.' How can I achieve this?
Also, I am unable to use the 'Jaw_Open' blend shape to open the character's mouth, until using the character preview tools...More
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Submitted by dev-unity

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I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible.
A superior product catered to every unique users face for...More

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You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
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Submitted by Ascensi

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When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it.
This would make for quick jobs such as pulling out lips to form a pucker....More
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Submitted by Ascensi

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I'm trying to create and update the expressions using Goz expressions, but I get an error that says "Failed to update expressions. Please use Goz all to import all the meshes" .
Already tried to fix the path and clean the Goz cache, but nothing seens to work. I 'm using Zbrush and CC4 and...More
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Submitted by macakitos