35 issues found

0

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in both UE5.3 and UE5.4 when importing using the auto setup plugin, unreal engine crashes, everytime this happens...More
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Submitted by elliotgascoigne

3

Votes
Assigned
Packaging a project in unreal fails because the file RLPlugin.Build.cs consists of 89 rows of "eachRow:=" which then each generate the error pasted below.
Looking at the file in version for 5.3 (which works) the file is the same number of rows (89) but is actual code. So I'm guessing that...More
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Submitted by Light_shock

1

Votes
Assigned
The Unreal 5.4 C++ project with RLPlugin(Auto Setup 1.35 For Unreal 5.4) added compiles with a large number of errors and points to RLPlugin.Build.cs.
I tried to re-execute "Character_Creator_and_iClone_Auto_Setup_135_for_Unreal.exe" to make sure the file has not been modified. It turns out...More
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Submitted by 33201037

0

Votes
Closed
Dear person in charge
Hello,
I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
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Submitted by k.kuramasu

2

Votes
Active
I know this has been brought up several times already, but proper support for current UE5 skeletons with CC4 would be greatly appreciated....More
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Submitted by DaGlassMan4797

0

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Active
Hi! I'm seeing problems related to the shaders when exporting CC4 autosetup to Unreal Engine. For example, this black character I made adjustments to the chest area using skinGen and the chest looks different in Unreal than in CC4 in "lit mode" - it appears a lot darker and doesn't match...More
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Submitted by dil_aram

0

Votes
Released
Export character using Unreal FBX config (CC4.4.2509.1) with standard settings.
Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on.
Character imports correctly....More
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Submitted by tvtom100

0

Votes
Not Reproducible
Hi,
I need to import in UE5.3 my CC4 character into the new mennequin using Auto Setup for Unreal.
I set:...More
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Submitted by blenderhighschool

0

Votes
Active
*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

0

Votes
Active
I installed the plugin properly and downloaded a basic Camila character. If I drag the skeletal mesh into any Map, it looks great. However, if I double-click the skeletal mesh to view it in the 'preview' screen, the skin is glowing. Is this a plugin bug? If I do the same steps on any prior...More
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Submitted by johnnyvav
1 234