THIS IS NOW RESOLVED. See comment below. Background: I've created sets of male and female characters in CC2 using head meshes from Reallusion's "Universal 3D head" / Realistic Human 100 pack. I exported sets of male and female characters from iClone using an specific male and female model...More
Ok really tried with updating with patch/full and program won't start. Attached are two documents. IClone WER Crash dump document and screen capture. Please help figure this out and correct. Thanks,...More
Bugs: So it would crash baking IBL at 4096x2048. Worse yet, the registry values OnlyShowDiffuse and OnlyShowSpecular would stuck on 1. Most users would not know that, while any project opened after the crash would not properly render and displayed in view-port until values are set to 0 manually...More
Launching iClone 7 it immediately crashes with the following error. iClone 7 AP has stopped working. Windows will close the program and notify you if a solution is found. I just downloaded the trial versions of iClone 7 Exchange and Character Creator 2.0 on 11/8/2017. Exchange launches, both...More
Hello, I am currently trying the Live link plugin for UE4. once i put the plugin files into my projects folder(or the engines plugin folder) and open up my project, everything runs fine. but when i try to compile my code (it is a c++ project) it tells me that it cant find RLLiveLink module...More
Any attempt to copy (by CTRL-C or by context menu) a key on the timeline crashes the iClone. It happened in all iClone versions since 7.71, on two different computers/hardware, on large and small projects, immediately after project is loaded or far late, on props, effects, also on characters...More
OS - Win 10 pro. Leap Motion controller works fine in Windows (lists it as working in device manager, all LM setup tools and visual diagnostics show hands tracking fine, tray icon shows 'good' green status .) ISSUE-...More
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation. So in Unity it is...More
You are at version 7 of an animation program and have yet to implement a simple "mirror pose" function. This is an elementary component of any decent animation package. Making a repeatable walk-cycle is twice as much work with your software!!!! Even more, if you're looking for accurate symmetry...More