290 issues found

2

Votes
Active
In iClone7.91 it’s possible to use “Reduce Lip Keys” feature. This is a great feature which helps to improve the lip sync. It would be really great help, if you export just Visemes from iClone 7 in whatever form so it could be imported to the CA4. In CA4 are sometime too many Visemes. By loading...More
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Submitted by feelingood

0

Votes
Released
After the latest update, Curve Editor plugin crashes iClone when started with right mouse click on a clip.
If started from plugins menu, there is no crash, but it does not show any curves from a clip (sampled of course)...More
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  •  615
Submitted by 4u2ges

0

Votes
Released
I have the same problem as this post .https://forum.reallusion.com/478351/Smart-Hair-CC3-character-to-UE4-issue?Keywords=hair
All my software is up to date.
My Workflow, cc3-ic7, the character and animation are imported to UE4 through export FBX, There's something wrong with the hair....More
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Submitted by weili

1

Votes
Assigned
I have an issue with Motion Plus files imported from Iclone 7 to CC3.4 to export to Unity
I have simple repro steps
1-Open your character from CC to Iclone...More
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Submitted by Necka

3

Votes
Active
What if you were able to mute one part of the motion clip. For instance, you mute the legs part of the motion clip, so when you blend the motion clip with another motion clip (exp arms) it would give you the ability to combine the motion clips. I attached an image to make it clearer....More
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Submitted by megaoutput

0

Votes
Released
I'm trying to export facial animation that I've captured with acculips and faceware, but any changes I've made to the
talking style editor don't save out in i-talk file, motion plus file and more importantly in an fbx file that I'm exporting to
Unity...More
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Submitted by e1_scheer

1

Votes
Active
I would love it to have the following Iclone improvements, focused on animation.
- Being able to create an animation cycle, only with certain poses and not having to repeat the process of the opposite axis again.
-To be able to improve the animations with the physics (only if the user needs...More
  •  0
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Submitted by dasv90

0

Votes
Active
I'm using Stretchy and Chubby in my commercial projects. Auto-blink is not working. I know they're legacy characters but there must be a way to get this going again. Please help...More
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Submitted by DroneMaster

1

Votes
Active
Hello.
Modifying and dealing with animations to get a personal and unique motion for each character or cleaning mocaps a hand-lane is necessary
Not being able to clean or modifying a few keyframes of the hand separated from the arm makes the process very tedious and most of the time impossible...More
  •  0
  •  326
Submitted by doubblesixx

0

Votes
Not Reproducible
Hello.
I imported an animation into iClone 7.9, from Unreal using 3DXchange and the upper body of the characters always remain on T-Pose.
The animation was initially created on iClone, and on 3DXchange and Unreal it plays fine....More
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  •  362
Submitted by Iganrigo
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