483 issues found

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I will be happy if on FOG i can change the opacity not only just the reach. becouse very hard to find a good value if i want to see the sky with Fog....More
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Submitted by Freddymusic

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I'm sure there are a lot of customers that have cartoon animator for macOs and would buy iClone if there would be a version for mac...More
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Submitted by e.lokhorst

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Enhance facial animation capabilities and tools to enable...
-Facial Action Coding System (FACS) based rig.
-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes....More
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Submitted by agundlak

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So when i want to find something i use search function in the templates menu. But it is a long time when it's finished. When it comes to my mind where what i want i can't stop the searching. So would be fine an escape function or a cancel button. And i think the searching too slow. Would be...More
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Submitted by Freddymusic

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Just a suggestion as another Plug-in Tag ...
https://home.otoy.com/render/octane-render/...More
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Submitted by LogicalWarrior

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i animated a non standard character on iclone, his body and his face expressions.
exported it on blender to fix his clothes penetrating to his body... but when i reimport it back to iclone the facial expressions didnt import ,only his body motion data...More
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Submitted by ahingel

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Hello,
I would like to make a character that shoots footage of her self with her phone (selfie). The "look at" feature would be perfect for this, but iClone doesn't let me utilize it as the camera is linked to the characters hand.
I'm using mocap data of a person actually holding a phone...More
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Submitted by johnny.kangasniemi

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I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More
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Submitted by h20thunder69

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Moving from animating and rigging in C4d or any other softwar, I think it would really be helpful and increase animation speed if we could get the motion layer IK controls over the bones in the viewport, creating a sort of rig to animate with. selecting bones and/or options from the edit motion...More
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Submitted by poormarty

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Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
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Submitted by ossian.whiley
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