1663 issues found

0

Votes
Released
when i try to switch from tesselation mode(on smooth mesh) to subd mode
i get this error and iclone crashes...More
  •  11
  •  4282
Bug
Submitted by ahingel

29

Votes
Active
Not everyone can afford to pay thousands for motioncapture suits and plugins on top of that however there are many options now available in game engines such as unity and unreal to use the htc vive with trackers as a cheaper mocap solution.
It would be nice to be able to use this directly...More
  •  11
  •  4282
Submitted by Rockavik

0

Votes
Assigned
When I try to open the help within iclone firefox reports the tab has crashed.
Now I use ghostery to stop snooping by third parties, if I turn ghostery off before I try to open the help page then it loads fine. This is also true of the members login page which fails to load the login boxes...More
  •  7
  •  4252
Submitted by blindman

1

Votes
Assigned
Notice this first with imported Daz hair that has overlapping Textures with Opacity maps (existed in previous iC7 builds as well.)
The more opacity-mapped textures involved, the heavier the rendered artifacting will be.
ie - if one, no artifacts, if > 3, becomes increasingly noticeable....More
  •  6
  •  4190
Bug
Submitted by TonyDPrime

0

Votes
Released
I was able to render, as part of timeline, 2D Image Layer Videos as-of iClone 7.3x, but in 7.41 they no longer render.
In 7.41 only the first frame of a 2D Image Layer video renders, and this first frame renders consecutively throughout the entire timeline.
You can scrub through said 2D...More
  •  6
  •  4181
Bug
Submitted by TonyDPrime

0

Votes
Active
can not copy and paste a motion on the time anywhere. also, the auto play is not working when applying a motion,
or audio file. even with the box checked in preferences. in addition. removing animation from project does not work....More
  •  6
  •  4137
Bug
Submitted by mr_vidius

0

Votes
Closed
I imported a custom hair but when i move the character the bounding box becomes huge and it gets difficult to control the character.
And this happens only when i have enabled the physics for the hair. If the physics are not enabled thats not happening.
What i ve done wrong? Please could someone...More
  •  10
  •  4096
Submitted by ahingel

0

Votes
Closed
Hello,
I am currently trying the Live link plugin for UE4. once i put the plugin files into my projects folder(or the engines plugin folder) and open up my project, everything runs fine. but when i try to compile my code (it is a c++ project) it tells me that it cant find RLLiveLink module...More
  •  6
  •  4087
Submitted by tobi.cornreborn

0

Votes
Released
Bugs:
So it would crash baking IBL at 4096x2048. Worse yet, the registry values OnlyShowDiffuse and OnlyShowSpecular would stuck on 1.
Most users would not know that, while any project opened after the crash would not properly render and displayed in view-port until values are set to 0 manually...More
  •  9
  •  4068
Submitted by 4u2ges

0

Votes
Released
In previous versions (7.02 and below) if you applied, say, a walking motion to a character then masked out the lower body and applied a different motion over the same frames to the upper body, the walking animation would remain and the new motion would affect only the upper body.
In 7.1, using...More
  •  4
  •  4035
Bug
Submitted by emergencySquirrel