There is a *major* problem with baking Reach IK keys: When you bake Reach keys on a Motion clip, either directly with the Bake Reach Key option or indirectly via Collect Clip export, it adds unwanted up and down motion on the hips/center of gravity at seemingly random points in the active clip...More
I created a scene in iC7.1 for FBX export and there were several faults. I had not experienced these faults in iC7.0. In a nutshell, the camera framing is way off and there are 'bumps' in the animated camera path. Looking at the co-ordinates of the camera and geo that are being exported,...More
Hi, I'm trying to download items using smart gallery. the problem is that anytime I click on an item, it looks as if it download it, but at the end...More
Hi. I tried sample optimize the animation but I faced a sliding Issue as shown in this video: https://www.youtube.com/watch?v=lHemEW9q-SM&feature=youtu.be...More
i can not create e new folder also i can not save any character with iClone 7.3 only in "Avatar Custom" and in "Animation Customs" i can not save any thing....More
I have done this a couple of times to make sure that I'm not getting this wrong, but I import the characters into iClone 3DXchange and they com in a t-Pose, but when I send them to iClone, they come into the scene not in a t-pose. There is no setting that I see in iClone or 3DXchange to turn...More
I'm trying to export facial animation that I've captured with acculips and faceware, but any changes I've made to the talking style editor don't save out in i-talk file, motion plus file and more importantly in an fbx file that I'm exporting to Unity...More
I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1 I can easily do this in iClone 6/3dXchange pipeline >>>from support ticket<<<...More