80 issues found

0

Votes
Assigned
Took standard CC3+ character from iclone to unreal engine with Live Link transfer. Tried packaging Unreal for IOS. When building the shaders it failed to compile the STD_SKIN_HEAD_PBR_HQ_INST material for SF_METAL. Now all characters just have grey faces....More
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Submitted by kent_310387

0

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Assigned
I have a character who plays guitar. I link the guitar which is a prop to her so that I can animate, when I transfer the prop to unreal, it goes over but will not animate in livelink. it also will not allow live link to work until the item is deselected to animate in Livelink....More
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Submitted by HooDooPhonix

0

Votes
Active
When I try to animate morphs via Live Link I get an error. "(01) Uprade your code. Curve element data have changed from previous frame."
It would be cool if we could animate the morphs of clothes such as those that we import from DAZ....More
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  •  662
Submitted by Mikay²

0

Votes
Released
Dear Friends I have been doing some proyects whth the Unreal Live Link Plug-in for iClone, in UE4.22 and I´m very happy!!! but Is imposible to me to use the Deep of field in versions UE4.23 and UE4.24 is that something usual?? or is something about the configuration of my Iclone plugin for...More
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Submitted by GARCIAGA

0

Votes
Assigned
Hello,
it is not possible to package a game including the live link plugin in Unreal Engine 4.
Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More
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Submitted by tobi.cornreborn

2

Votes
Assigned
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame rates to ensure they're at 50PFS or higher. All settings in Unreal are correct for either a 30fps project or 60fps project. Whatever animation I have in iclone always seesm...More
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Submitted by kungphu

4

Votes
Assigned
Step 1: Attempt to start iClone with three monitors configured for extending desktop to all three displays
Result: 3 out 4 attempts the application will freeze and I must use task manager to end the process. 1 out of 4 times it will open correctly and I can user the application. This only...More
  •  4
  •  2015
Submitted by FastKatt

0

Votes
Released
Hi RL Team.
It seems that the Camera DoF isn't working in Unreal LiveLink (Unreal Version 4.24.3). Focal Length and animation works fine, but Depth of Field isn't applied at all.
Thanks for checking....More
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Submitted by ToKoMotion

0

Votes
Not a Bug
I tried to send a character from Iclone to Unreal. In my first attempt, I got many errors and nothing happed but an endless series of UE crashes. Then I created a new Unreal project. In my second attempt, Iclone simply crashed and nothing was sent to UE. In my third attempt, the transfer seemed...More
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  •  1963
Submitted by Mikay²

0

Votes
Assigned
When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7.
Please find a link below for a video that illustrates this problem.
Rampa asked me to submit this...More
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Submitted by mrjmwolff