CC5 Character Freezes in A-Pose During Rendering in Unreal Engine 5.4 Sequencer
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder.
Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation. In the viewport the animation plays correctly, but during rendering the character stays in an A-pose, meaning the animation does not work at all in the final render.
However, if I place the skeletal mesh directly into the Sequencer and apply the same animation, the animation renders correctly.
My understanding was that the RIG_BP file inside the RIG folder could be used for rendering animations just like before. Has something changed with the recent Auto Setup and Rig system updates? Or is there a different setup required to make the Name_Rig_BP file render animations properly?
Clearing the cache, as previously suggested, did not solve the issue. I have attached screenshots for reference.