Votes
0
Product:
Character Creator 5
Version:
5.03
Status:
Not Reproducible
Issue 12345
CC5 Character Freezes in A-Pose During Rendering in Unreal Engine 5.4 Sequencer
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder.

Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation. In the viewport the animation plays correctly, but during rendering the character stays in an A-pose, meaning the animation does not work at all in the final render.

However, if I place the skeletal mesh directly into the Sequencer and apply the same animation, the animation renders correctly.

My understanding was that the RIG_BP file inside the RIG folder could be used for rendering animations just like before. Has something changed with the recent Auto Setup and Rig system updates? Or is there a different setup required to make the Name_Rig_BP file render animations properly?

Clearing the cache, as previously suggested, did not solve the issue. I have attached screenshots for reference.
OS: Windows 11
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Submitted byryuradop
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