54 issues found

0

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Active
Hello,
I attatched some images of the problems I'm facing recently.
"neck_mesh" - This happens with all imported HD Characters from CC5. It extends over the back of the head to the top skull. Only the Face region down to the chin and the rest of the body have the correct textures applied to...More

2

Votes
Assigned
The facial features (eyes and teeth) are placed incorrectly after import, as shown in the screenshots.
Btw, I purchased CC5 solely to use these characters in a project.
Here’s the asset in question:...More
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Submitted by psalm702

0

Votes
Released
There is an incorrect mesh of the toe nails of imported Daz Genesis 9 characters.
Steps to reproduce the issue:
Import a Daz Genesis 9 Character using the transformer ( I have tried this with multiple Daz Gen 9 characters)...More
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Submitted by amarbay

0

Votes
Not Reproducible
Issue Summary:
When sending a character from Character Creator 5 to ZBrush via GoZ, I sculpted the face using layers (Move, ClayBuildUp, etc., without using Dynamesh or Sculptris Pro). However, when trying to send the mesh back from ZBrush to CC5, the “Update Mesh” option does not appear. Instead...More
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Submitted by rinkatiamat

0

Votes
Assigned
One of my custom built characters in CC5 (converted from a CC4 character project) displays a wierd hall of mirrors effect when using the viewport in Medium, Quick, Minimal mode. In High display, it is overblown and unworkable. Also, loading the CC4 project files used as the source for the...More
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Submitted by Leodegrance

0

Votes
Not Reproducible
- Load in an unclothed character, select 'convert to game base'
- Single material
- 4K texture resolution...More
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Submitted by elliotgascoigne

0

Votes
Not Reproducible
Steps:
1. Import a mesh of the character in FBX format.
2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character....More
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Submitted by vuduytruong3d

0

Votes
Not Reproducible
When creating custom expressions using the HD Facial Control Rig and then saving them as custom expressions for possible later use or continuation of further editing. Loading the expressions onto the character again or possibly a new CC5 character, the HD Facial Control reads as if the face...More
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Submitted by Leodegrance

0

Votes
Not Reproducible
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More
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Submitted by Ruben.AntoniocompanySA

0

Votes
Not Reproducible
Hello Reallusion Team,
in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone.
Why is that so?...More
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Submitted by datafre