The character's shape is deformed after rigging and checking animation
Steps: 1. Import a mesh of the character in FBX format. 2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character. 3. Check animation: select animation and play Result: The shape of the character is deformed.
I have tried other ways: 1. Import a mesh of the character in FBX format. 2. Turn on AccuRig and do the rig following the guides. I didn't adjust anything. Just click and go forward to bind the skin. 3. Check animation: select animation and play Result: The character is working, and the shape is better. However, the character's body is incorrect due to the bones' positions. So I'm back to adjust the bone's position. But the shape of the character is deformed. Please check this issue. Thank you so much.
Hi vuduytruong3d,
Since AccuRIG calculates the position of the Mesh and Bones to assign weights, the state of the Mesh will significantly affect the skinning result.
Please provide us with the FBX file of the model you are using for verification. You can upload the files to a cloud drive (e.g., Google Drive) and reply with the download link. If needed, you can set your reply to private.
Thank you.
Tina
1
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