638 issues found

0

Votes
Active
I attached an video displaying that the spring effects are functional in the suction cups on the first arm set in front but not elsewhere because *by default* I don't have the option, why? All suction cups contain the same duplicated hand joints..
In the bone menu, when I click on "unused...More
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Submitted by Ascensi

0

Votes
Assigned
Steps
1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled.
I also have the shader set to quick just in case CC4 is struggling with...More
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Submitted by Ascensi

0

Votes
Not a Bug
When I used the PN3 mocap data I tried utilizing the auto import motion option in the CC4 program. The issue when importing the data is the shoulders are very squared. I used the PN3 profile. When I import my mocap from PN3s Axis studio to unreal engine however, the shoulders are perfect, which...More
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Submitted by websites_899962

1

Votes
Active
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More

0

Votes
Released
I have been experiencing a lot of issues when using transformer with Genesis 8 figures and CC4. I have saved screenshots that detail what I am experiencing and I will try to explain the issues as best I can.
It is worth noting that I am not getting these issues using CC3 and the same FBX...More
  •  6
  •  2017
Submitted by Maynard

22

Votes
Active
We need the ability to create and import morphs in the Character Creator 4.x software:
So we need this for:
1. custom characters...More
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Submitted by Metrantor

0

Votes
Assigned
Hi,
I'm trying to test out the new Zbrush face tool plugin, but my anti-virus software has detected a malicious command (see attached) and won't allow the plugin to install onto Zbrush. It installs fine into Character Creator but does not install in Zbrush and nothing is brought over from...More
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Submitted by GRX

0

Votes
Active
#1.Speed up workflow * #2.Organization * #3.Innovation
#1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
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Submitted by Ascensi

1

Votes
Not Reproducible
Steps to reproduce:
1. Launch CC4
2. Go to Actor section and load "CC3_Base Male.ccAvatar"...More
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  •  165
Submitted by soareallusi01

0

Votes
Not Reproducible
I've tried several kopf meshes and none work. first i adjust the head exactly on a base figure and align it with the camera. As soon as I load them into Headmesh, I get the first message: "Failed to calibrate the camera. For proper calibration, please adjust the viewport to encapsulate the...More
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Submitted by gherie74
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