991 issues found

1

Votes
Active
When entering skin weights mode the wireframe is not visible when setting the Display Weight to Color Weights (see attached image). I obviously need to be looking at the wireframe, as well as the color weights as im skinning a mesh. I tried turning the wireframe mode on and off but nothing...More
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Bug
Submitted by nikolaospoulianitis

0

Votes
Released
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
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Submitted by fabio.alexandre.barletta

0

Votes
Released
Recently, certain morph sliders started showing up highlighted in purple - see attached.
When I use the slider, a watermark is applied to my character.
Is this something new?...More
  •  9
  •  1467
Bug
Submitted by 5twenty2

0

Votes
Fix In Review
Steps to reproduce the issue
1. Open any cc4 avatar
2. Select their and press CC GoZ Pluss...More
  •  8
  •  1316
Submitted by isaicortes3d

0

Votes
Not a Bug
Since I updated to 4.2 the clothing skin weights seem to be bugged.
The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z).
So when I try to paint weight, the...More
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  •  1680
Submitted by meletis3d

0

Votes
Active
I am writing to report a critical compatibility issue found in the latest ZBrush Pose Link (v1.04.3631.1).
According to the latest release notes, this version was updated to align with the "new transfer directory" for ZBrush 2026.1.1. However, it appears that this change has completely broken...More
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  •  499
Submitted by w.nishimura

0

Votes
Active
#1.Speed up workflow * #2.Organization * #3.Innovation
#1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
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  •  825
Submitted by Ascensi

0

Votes
Active
I attached an video displaying that the spring effects are functional in the suction cups on the first arm set in front but not elsewhere because *by default* I don't have the option, why? All suction cups contain the same duplicated hand joints..
In the bone menu, when I click on "unused...More
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  •  1134
Submitted by Ascensi

0

Votes
Closed
The FBX export, doesn't export the pose, but it has the option " Current pose " .
The FBX is always exported in A or in T-pose
Time to fix this....More
  •  6
  •  678
Bug
Submitted by erich mestriner

0

Votes
Closed
Button "Attach to Body" in Headshot 2 = NOT ACTIVE
the Button - never turns to Green - color
it was working - before I upgraded to the latest 4.52...More
  •  6
  •  772
Submitted by branko222
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