918 issues found

0

Votes
Released
Hey,
I'm using Unreal 5.1 and I'm trying to use the current version of the auto setup for it, but it doesn't work. I've seen online some people seemingly have access to the Unreal 5 auto setup plugin, is that available?
-Justin...More
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Submitted by justinmarshall20

14

Votes
Active
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More

3

Votes
Assigned
I'm working on a character for which I used the Camila example as a base. I repeated the steps below with an unmodified version of the Camila example and also got the crash.
Steps:
In the scene I select the mesh for the body....More
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Bug
Submitted by Zimos

0

Votes
Not Reproducible
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender.
Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
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Submitted by fernando.olivera.raya

1

Votes
Active
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed.
This...More
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Submitted by tamulur

0

Votes
Not Reproducible
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes
and it also splits the character in 2 sub tools
so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More
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Submitted by ahingel

0

Votes
Not Reproducible
Steps to reproduce:
1) Create new project, do your work, save the project.
2) Modify the project without saving....More
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  •  355
Bug
Submitted by dgaban

0

Votes
Not a Bug
To quickly replicate:
1. Load CC3+ Neutral base in CC4
2. Export to FBX (I use Blender profile)...More
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  •  688
Submitted by 4u2ges

0

Votes
Released
I exported a turkey from DAZ with morphs and animation. I used FBX. I imported as a creature. I can't find any morph sliders for the turkey. The animation was also missing. I had to import the FBX same file as an animation in order to get the animation to work.
I also tried to load a genesis...More
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Submitted by animatedbeing

0

Votes
Released
Everytime I click to open the software it gives me this error....More
  •  4
  •  1557
Bug
Submitted by hi_734365
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