Votes
0
Product:
Character Creator 4
Version:
4.41
Status:
Active
Issue 11275
AccuRIG Moves Mesh on import
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging.
OS: Windows 11
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Submitted bybryanebentley81
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