15 issues found

0

Votes
Not a Bug
I have a custom character exported from Unreal engine and using Accurig extension in CC 4 trying to setup eyes and jaw after following the Youtube videotutorial, Accurig completely screws up the bones..
See the pictures: It removes eye and jaw bone, completely removes all fingers, it adds...More
  •  1
  •  435
Submitted by doubblesixx

0

Votes
Active
I would really like to see an Import-Function for the new Meta Movement SDK (Maybe inside of the CC4 Plugin of unity). You have to do a ton of work to make an imported CC4-Characters work with the new movement system....More
  •  0
  •  230
Submitted by jan.van.hammer

0

Votes
Released
Hello,
since I updated Character Creator 4 and Iclone 8 to the latest versions, I experience an error which didn´t happen with the previous versions. Mostly when I load a a new project, a character or a prop into the scene the programs just shut down without an error message.
And when I restart...More
  •  19
  •  2147
Submitted by TheDCB1985

0

Votes
Active
Please. Add "Lock position" option when loading Accurig Data file. At this moment accurig always use the bounding box to place the loaded accurig data. This behaviour is really bad in production. Look at the picture called "Old_Vs_NewCharacter". There is only minor variation in shape...More
  •  0
  •  321
Submitted by JTR1

0

Votes
Fix In Review
I followed the AccurRIG video very closing (multiple times), and every time I got to check motion, I ended up with a twisted rubber character. Eventually, I found my mistakes in perfecting the placement of the joints and the bones they produced, and he got much better... but still not usable...More
  •  3
  •  1098
Submitted by tuck_160225
1 2