Issue 5160
Importing a low-poli character (generated with CC3 Ppeline) into iClone
Hello RL,
this is not specifically a problem of CC3 but rather a problem of the pipeline CC3 to iClone.
When a CC3 character is reduced in poli-count (CC3 Pipeline new feature) and exported in FBX format, 3DX is not able to read and recognize it is a human character: it is requested to manually map the bones for a non-standard character.
This makes no sense at all and generates a lengthy process to import a CC3 low-poli character back to iClone.
Pls, fix 3DX so that it can recognize FBX characters generated by CC3 or at least provide a template for 1-click bone mapping, like in the case of 3D Max/May/etc.
Obviously, best solution would be to improve the low-poli export function in CC3 with the option to choose whether to generate the FBX file or generate the files directly in iAvatar format, or also send the low-poli character directly to iClone!
Thanks
Regards
Roberto
Submitted byRobertoColombo
Sep 28, 2018