109 issues found

0

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Not sure if this pre-existed in 3.2x or not as I haven't done much in the way of CC3 morphs until recently. However this new problem exists not only with importing avatar obj's exported from CC3 and altered in Zbrush, and imported to create morph sliders. It also happens with avatars exported...More
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Submitted by Colonel_Klink

0

Votes
Closed
Sirs,
I just bought 5 of the Virtual Human Heads.
When I apply the hi-res heads, the results are nothing like what you show on your website (see comparison image attached). They appear as low-res and very low quality....More
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Submitted by marcneuffer

0

Votes
Active
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
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Submitted by Ascensi

0

Votes
Active
When importing Daz-clothing through transformer, there is a ton of additional, useless morphs that comes with clothing. Being able to select multiple morph sliders to be deleted at once would be great, or at least make it easier/faster than a dropdown....More
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Submitted by attensi

0

Votes
Active
I create a new face using the pro tab and then I make many facial adjustments. But then I find I have a better/different photo. Uploading new photo causes all former modifications/face sculpting to be erased.
Alternatively, how can I save all facial expressions and facial sculpting in...More
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Submitted by tim.bradbury

3

Votes
Active
When making characters, custom morphs can be important for facial expressions. Right now, there doesn't seem to be a way to export morphs that's not in the "expressions"-setup, and the body/head morphs are not exported. It would be great if we could export morphs for the head/body, at least...More
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Submitted by attensi

2

Votes
Active
Creating custom morphs is essential for good game characters. The Morph Creator/Editor makes this possible in iClone, but is missing in CC3. Adding the Morph creator to CC3 will remove an unnecessary step in the game character flow. Making presets of morphs would also be a great adittion. Ex...More
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Submitted by attensi

17

Votes
Active
Headshot is great, and the "Image Matching Tool" is very useful.
SUGGESTION/REQUEST:
Please add support to use a PROFILE (SIDE) IMAGE for additional *manual* refinement....More
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Submitted by justaviking

0

Votes
Assigned
The toes appear to scale inconsistency from between the left and right. The issue is very small at first, such that few will ever notice it, but seems to increase exponentially over time. Eventually the problem can be seen in the mesh editor when you try to apply left/right symmetry....More
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Submitted by Mythcons

1

Votes
Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
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Submitted by justaviking
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