No matter the character or asset i;m not able to save a custom asset. In the past i had no problem with this as i already got a few hair assets saved in the custom tab. But im trying to save a new one and no matter what section in the content tab im in i cant save a custom asset. Help please...More
Hi, I encounter problems when importing into unreal engine 4.24 using auto-setup for UE4 for certain garments in the bundle CC Essential Clothing & Fabric buy on May 27th 2020 in Export Version, AND Professional Outfits-Cloth Bases Bundle When I import an buged cloth :...More
Hello, I have a problem with Zbrush GoZ export to Character Creator 3 . The problem appears when export my character with Split Body Parts . I edit character mesh in Zbrush but when i use GoZ to Character Creator 3 the model does not update only create new gray model . I checked procedure...More
It used to be Transformer would correctly locate the bump/normal/shininess/metallic maps for skin but it no longer works that way. I can't get ANY avatar to correctly load in the skin maps anymore....More
Hey there, I have been working with CC3 and Unity for the past 4 weeks and spent a lot of time researching for the best workflow to get CC characters including animations into Unity. What follows are my suggestions to make the workflow more comfortable for game artists... The best thing would...More
Same thing still occurring its slowing down my project and newly the morphs don't show up in ue4 no more. https://forum.reallusion.com/423164/Update-issues...More
The teeth of the character don't move with the blendshapes when I open the character's mouth. How can I do proper lip sync in Unity with this? I exported the character from Character Creator 3 Pipeline and used the Dusk character. Also, how do I fix the eye lashes in Unity without effecting...More
Steps: export any character - even the default one (FBX clothed character) with InstaLOD "remesher" or "Merge Materials" option checked, I get an error - "process polygon reduction failed, please try again". Exporting the same character without the above options checked works fine (no error...More
All my sculpting was baked before the conversion to CC3 base plus even though the converter does it as well. The toes and nails sculpted the same way are completely fine. I've tested the conversion to the 4k preset and normal and there is no difference. In the image below I've sent both...More