''HEADSHOT SATURATION I hadn't seen this before, but I am also seeing (1) a discoloration between what seems to be the old CC3 head and the old CC3 neck, as there is difference in saturation. The head and neck are not handling color change in the same way....More
1. Open CC3.4x 2. Add non-Prime Hair piece such as "Bun.ccHair" 3. Rename "Underwear Bottoms" to "UnderwearBottoms" or "Underwear_bottoms" to satisfy export requirements....More
Issues 1.When weight painting CC3 crashes often usually using the calibration playback pressing stop or when loop isn't used 2. Visual note & Suggestion: Character becomes all black when weight painting and this makes it hard so see smoothness. I hope you will enable normal smooth rendering...More
1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done. Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is...More
When using personal hairstyles from the library, the hair conform is not working. Turning it off "conforming" isn't changing the final look. This is a massive problem, as hair usually has a lot of layers and vertixes, and can be very time consuming to edit. There is no way to reset it to the...More
Reproduce: 01. Download the Auto Setup in the offered link. 02. With the project (C++ PROJECT) shut down, do the steps, moving the Content and the Plugin folders to my project folder....More
Hi everyone, For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file. Best regards,...More
This is most easily seen with muscular characters. I'm using the CC3 athletic male, exported to Unity using your auto setup plugin. (The export is not the problem, as this problem also occurs with the character Reallusion offers on Unity's Asset store. It's less noticeable with that character...More
I am using the pipeline edition of character creator 3 but after the update to 3.01 I get the message "Pipeline Edition is required for OBJ export function. Please click Buy to upgrade to the Pipeline Edition" when trying to export as obj (or as fbx). With the version 3.00 I had no problems...More