237 issues found

0

Votes
Active
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
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Submitted by Ellessarr

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When I am trying to launch Character Creator it is saying DX11 Error: Device or Driver not supported. I am running Win10 Direct X12 with Geforce 210. I have already tried several clean installs of the latest graphics driver. Currently the program is unusable....More
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Bug
Submitted by webmaster_883758

3

Votes
Active
Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More
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Submitted by chadfranklin47

0

Votes
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some body parts like eyebrow and fingernail be separated from body like eyes and mouth to be able to more easy customize character and not being limited to the annoying single color due to then being attached to body and you have to customize the whole body for something so simple...More
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Submitted by Ellessarr

1

Votes
Active
currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
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Submitted by Ellessarr

0

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Active
in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
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Submitted by Ellessarr

24

Votes
Active
like in daz studio be able to export to fbx files the morphs targets from CC3, in my opnion this is one of the big miss of character creator, being able to export the morphs direct from CC can make easy and fast build characters customization in game, this is being for me a big problem in using...More
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Submitted by Ellessarr

0

Votes
Released
After I started CC3 I set the game avatar (marked new) as default project. The problem is that it was not installed on the system. So it went to the web. But I just closed it and went back to CC3. After I try restart CC3 it wont start anymore. You get to when it is supposed to load the default...More
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Bug
Submitted by The-any-Key

0

Votes
Not a bug
bei Bearbeitung des Mesh mit
a) skin weights
b) edit mesh...More
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  •  69
Submitted by Kalle3

0

Votes
Not a bug
Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More
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Submitted by holocule
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