Votes
11
Product:
Character Creator 3
Version:
3.0
Status:
Active
Issue 5208
Separate Head Mesh From Body Mesh on Export for Morph/Blendshape Efficiency
I wish there was a export setting to separate the head and body meshes. I believe this would be more efficient in game engines that utilize blendshapes/morphs. Though you'd have two skinned meshes instead of one, only the head would have blendshapes since the body's verts aren't affected by the default facial blendshapes.
OS: Windows 10
  •  3
  •  1377
Submitted bymattrified
1
COMMENTS (3)
attensi
This needs to be added - It makes a .FBX 27mb at the end of a build, while it is 2mb without the blendshapes.
Kareeem
To go even further, it would be good to have the option te seperate the eyelashes too or even better to combine them with other transparent meshes like hair or glasses.

@Rainman1: Blendshapes re included in the fbx export.
Rainman1
Agreed, one followup on this: how do you export blend shapes? By doing some research, you need an .iMotionPlus file set in order to include any blendshapes when exporting to fbx, which can only be created with iClone right? Is there an .iMotionPlus file somewhere which users can include which exports the facial expressions and lip sync? It would be very nice to include this in CC.
1