94 issues found

0

Votes
Released
Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More
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Submitted by chadfranklin47

0

Votes
Closed
Using CC with Headshot and SmartGallery plugins. Also have iClone.
Downloaded updates through the Reallusion Hub.
First tried to open and modify hair on existing project files - characters that had been created with the headshot plugin. New hair shows in "Contents." Was initially able to...More
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Submitted by tina.berger.us

0

Votes
Not a Bug
I'm getting pretty bad results anytime i use the transformer to import a daz3d base characters (only use daz for hair), save a custom hair template ad then load a CC3 character to apply that custom template. Any mesh that's not the standard cc3 meshes (I use tokomotion meshes) this issue occurs...More
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Submitted by edorseey03

2

Votes
Active
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
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Submitted by Ellessarr

1

Votes
Not Reproducible
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
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Submitted by maigadjafar

1

Votes
Not Reproducible
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More

1

Votes
Active
I think it would be great if Character Creator 3 (or future version) could implement a particle hair system similar to Blender's, with full features for styling (combs, length adjustments, add/cut hair) and utilize physics to make such hair work and look good. I know there are certainly...More
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Submitted by martok2112

0

Votes
Released
hi , just wondered now with the new human texture editor whats going to happen with the updating of the appearance editor so we can use substance materials, for this is the reason i bought cc3 in the first place, with out the appearance editor and use of substance, it's not much good, plus...More

0

Votes
Not a Bug
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3.
Example: See attached image TaskForce_C
General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
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Submitted by unit23

0

Votes
Not a Bug
Hi There,
I just bought the CC Essential Skin and Morph Pack, Started a New project and chose the Athletic male as the avatar.Under Modify window, went to appearance Tab and tried to Click on Activate Appearance Editor, but it is greyed out and I can open it.
Been searching the web, your...More
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Submitted by Jeasy
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