I'm getting pretty bad results anytime i use the transformer to import a daz3d base characters (only use daz for hair), save a custom hair template ad then load a CC3 character to apply that custom template. Any mesh that's not the standard cc3 meshes (I use tokomotion meshes) this issue occurs. The issues is mainly by the ears and depending on the hairstyle the shoulders. How do i fix this? the skin weight tool is pretty terrible and so is the edit mesh sculpting tool.
Thanks for your feedback!
Before you save Daz3D Hair as ccHair, you should set as non-conform type, so that you won't get an awkward shape when apply to another character.
The feature entrance is at Modify Panel / Attribute tab / Modify section / Conform (Like attached image)
Hope this answer is helpful!
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